Editing Abilities (KHBBS)

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The '''Ability''' system in ''[[Kingdom Hearts Birth by Sleep]]'' is very similar to {{c|Abilities|KH2|that of ''Kingdom Hearts II''}}, while also drawing inspiration from the {{ff|Esper}}/{{ff|Materia}}-based systems of the ''Final Fantasy'' series. While the abilities present in ''Kingdom Hearts Birth by Sleep'' parallel those of earlier games, only passive abilities are found in the Abilities menu, as active abilities are implemented through the {{c|Deck Command|BBS}} system.
The '''Ability''' system in ''[[Kingdom Hearts Birth by Sleep]]'' is very similar to {{c|Abilities|KH2|that of ''Kingdom Hearts II''}}, while also drawing inspiration from the {{ff|Esper}}/{{ff|Materia}}-based systems of the ''Final Fantasy'' series. While the abilities present in ''Kingdom Hearts Birth by Sleep'' parallel those of earlier games, only passive abilities are found in the Abilities menu, as active abilities are implemented through the {{c|Deck Command|BBS}} system.


Instead of requiring AP to activate abilities, the system in ''Kingdom Hearts Birth by Sleep'' has the player attach a set ability to the Deck Commands that they create through the [[Command Meld]] process. Each command has a specific set of abilities that can be attached to it, determined by the type of recipe used when melding. Which of these abilities is attached is determined randomly when creating the command, but a specific ability can be guaranteed by adding a [[synthesis material]].
Instead of requiring AP to activate abilities, the system in ''Kingdom Hearts Birth by Sleep'' has the player attach a set ability to the Deck Commands that they create through the [[Command Meld]] process. Each command has a specific set of abilities that can be attached to it, determined by the type of command. Which of these abilities is attached is determined randomly when creating the command, but a specific ability can be guaranteed by adding a [[synthesis material]].


Once an ability is attached to a command, it is activated by adding that command to the Command Deck. Once the command is mastered, the ability is permanently added to the list of abilities, even if the command is removed from the deck, and it can be freely turned on or off. It is possible to acquire multiple copies of many abilities by repeating this process.
Once an ability is attached to a command, it is activated by adding that command to the Command Deck. Once the command is mastered, the ability is permanently added to the list of abilities, even if the command is removed from the deck, and it can be freely turned on or off. It is possible to acquire multiple copies of many abilities by repeating this process.
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!style="width:50%"|Description
!style="width:50%"|Description
!style="width:11%"|Synthesis material
!style="width:11%"|Synthesis material
!style="width:15%"|Recipe type
!style="width:15%"|Attached command
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|{{nihongo|'''[[Treasure Magnet]]'''|ドロー|<br>Dorō|lit. "Draw"}}
|{{nihongo|'''[[Treasure Magnet]]'''|ドロー|<br>Dorō|lit. "Draw"}}
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!style="width:50%"|Description
!style="width:50%"|Description
!style="width:11%"|Synthesis material
!style="width:11%"|Synthesis material
!style="width:15%"|Recipe type
!style="width:15%"|Attached command
|-
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|{{nihongo|'''[[HP Boost]]'''|HPアップ|<br>HP Appu|lit. "HP Up"}}
|{{nihongo|'''[[HP Boost]]'''|HPアップ|<br>HP Appu|lit. "HP Up"}}
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!style="width:50%"|Description
!style="width:50%"|Description
!style="width:11%"|Synthesis material
!style="width:11%"|Synthesis material
!style="width:15%"|Recipe type
!style="width:15%"|Attached command
|-
|-
|{{nihongo|'''[[Zero EXP]]'''|EXPゼロ|<br>EXP Zero}}
|{{nihongo|'''[[Zero EXP]]'''|EXPゼロ|<br>EXP Zero}}

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