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Warp Break: Difference between revisions

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{{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]''. It allows the user to obliterate enemies with the finishing blow of a combo with a high success rate.
{{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]''. It allows the user to obliterate enemies with the finishing blow of a combo with a high success rate.



Revision as of 02:12, 23 November 2013

Warp Break (デジョンブレイク Dejon Bureiku?, lit. "Dezone Break") is an ability that appears in Kingdom Hearts: Chain of Memories. It allows the user to obliterate enemies with the finishing blow of a combo with a high success rate.

Mechanics

Warp Break is an enemy card effect that costs 99 CP to add to the deck and lasts for 50 attacks. While Warp Break is in effect, the user is immune to ice, and resistant to physical attacks, but weak against special attacks.

Learning Warp Break

Kingdom Hearts: Chain of Memories

  • The Lexaeus enemy card has Warp Break as an effect.
  • The Black Fungus enemy card can randomly activate Warp Break.
  • The Darkside enemy card can mimic an enemy's Warp Break.

See also