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Vicinity Break: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Vicinity Break is an [[action ability]] exclusive to [[Sora]], and costs 2 {{AP}} to equip. It is activated in place of a combo attack if Sora is surrounded. Sora will perform a single 360° spin, unleashing a wide, round slash that hits all enemies that are at mid-range from him and dealing Neutral damage in the process, meaning that the attack is able to bypass physical defenses.
In ''Kingdom Hearts II Final Mix'', Vicinity Break is an [[action ability]] exclusive to [[Sora]], and costs 2 {{AP}} to equip. It is activated in place of a combo attack if Sora is surrounded. Sora will perform a single 360° spin, unleashing a wide, round slash that hits all enemies from up to mid-range and dealing Neutral damage in the process, meaning that the attack is able to bypass physical defenses.


==Learning Vicinity Break==
==Learning Vicinity Break==

Revision as of 06:34, 6 April 2018

File:Round Break KHIIFM.gif
When the user is surrounded, one of their combo attacks becomes a spinning area-of-effect strike with a decent amount of range.

Vicinity Break (ラウンドブレイク Raundo Bureiku?, lit. "Round Break") is a technique exclusive to Kingdom Hearts II Final Mix. It allows the user to unleash a powerful attack when surrounded.

Mechanics

In Kingdom Hearts II Final Mix, Vicinity Break is an action ability exclusive to Sora, and costs 2 AP to equip. It is activated in place of a combo attack if Sora is surrounded. Sora will perform a single 360° spin, unleashing a wide, round slash that hits all enemies from up to mid-range and dealing Neutral damage in the process, meaning that the attack is able to bypass physical defenses.

Learning Vicinity Break

Kingdom Hearts II Final Mix