User talk:Neumannz/Notes/Re:coded: Difference between revisions

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== Key items ==
== Key items ==
*Debug Device: R -- Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
*Debug Device: R -- Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
*Debug Device: Y -- Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.


*Life Preserver -- An adorably designed life preserver. Surely someone on the Destiny Islands wants this.
*Life Preserver -- An adorably designed life preserver. Surely someone on the Destiny Islands wants this.
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*Crystal Earrings -- Earrings with an air of mystery but no special powers. Surely someone in Agrabah wants these.
*Crystal Earrings -- Earrings with an air of mystery but no special powers. Surely someone in Agrabah wants these.


*Inkling: Alice -- A memory of Alice. See if you can reunite it with its owner.
*Inkling: Alice -- A memory of '''Alice'''. See if you can reunite it with its owner.
*Inkling: White Rabbit -- A memory of '''the White Rabbit'''. See if you can reunite it with its owner.
*Inkling: Heartless -- A memory of '''Heartless'''. See if you can reunite it with its owner.
*Inkling: Unbirthday -- A memory of an '''unbirthday'''. See if you can reunite it with its owner.
*Inkling: Trial -- A memory of a '''trial'''. See if you can reunite it with its owner.
*Inkling: Peculiar Hole -- A memory of a '''peculiar hole'''. See if you can reunite it with its owner.
*Inkling: Queen of Hearts -- A memory of '''the Queen of Hearts'''. See if you can reunite it with its owner.
*Inkling: Cheshire Cat -- A memory of '''the Cheshire Cat'''. See if you can reunite it with its owner.
*Inkling: Cookie -- A memory of a '''cookie'''. See if you can reunite it with its owner.
*Inkling: Doorknob -- A memory of '''the Doorknob'''. See if you can reunite it with its owner.
*Inkling: Red Roses -- A memory of '''red roses'''. See if you can reunite it with its owner.
*Inkling: White Roses -- A memory of '''white roses'''. See if you can reunite it with its owner.
*Inkling: Looking-Glass -- A memory of a '''looking-glass'''. See if you can reunite it with its owner.
*Inkling: Mad Hatter -- A memory of '''the Mad Hatter'''. See if you can reunite it with its owner.
*Inkling: Watch -- A memory of a '''pocket watch'''. See if you can reunite it with its owner.
*Inkling: Card Soldiers -- A memory of '''the card soldiers'''. See if you can reunite it with its owner.


*W1 Normal Card -- Proof you have reached the normal ending in the card's illusory version of the Destiny Islands.
*W1 Normal Card -- Proof you have reached the normal ending in the card's illusory version of the Destiny Islands.

Revision as of 01:36, 21 August 2012

Key items

  • Debug Device: R -- Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
  • Debug Device: Y -- Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.
  • Life Preserver -- An adorably designed life preserver. Surely someone on the Destiny Islands wants this.
  • Jump Rope -- A jump rope with colorful grips. Surely someone on the Destiny Islands wants this.
  • Folding Fan -- A folding fan that makes a loud "clap" when struck. Surely someone on the Destiny Islands wants this.
  • Wrench -- An essential tool when working with bolts. Surely someone in Traverse Town wants this.
  • Waistband -- A big, warm waistband. Surely someone in Traverse Town wants this.
  • Teacup -- A cup in which tea is served. Surely someone in Wonderland wants this.
  • Red Rose -- A whiterose that has been painted red. Surely someone in Wonderland wants this.
  • Wristbands -- Special wristbands that contain weights. Surely someone in Olympus Coliseum wants these.
  • Leather Gloves -- Training gloves designed to protect the hands. Surely someone in Olympus Coliseum wants these.
  • Crystal Earrings -- Earrings with an air of mystery but no special powers. Surely someone in Agrabah wants these.
  • Inkling: Alice -- A memory of Alice. See if you can reunite it with its owner.
  • Inkling: White Rabbit -- A memory of the White Rabbit. See if you can reunite it with its owner.
  • Inkling: Heartless -- A memory of Heartless. See if you can reunite it with its owner.
  • Inkling: Unbirthday -- A memory of an unbirthday. See if you can reunite it with its owner.
  • Inkling: Trial -- A memory of a trial. See if you can reunite it with its owner.
  • Inkling: Peculiar Hole -- A memory of a peculiar hole. See if you can reunite it with its owner.
  • Inkling: Queen of Hearts -- A memory of the Queen of Hearts. See if you can reunite it with its owner.
  • Inkling: Cheshire Cat -- A memory of the Cheshire Cat. See if you can reunite it with its owner.
  • Inkling: Cookie -- A memory of a cookie. See if you can reunite it with its owner.
  • Inkling: Doorknob -- A memory of the Doorknob. See if you can reunite it with its owner.
  • Inkling: Red Roses -- A memory of red roses. See if you can reunite it with its owner.
  • Inkling: White Roses -- A memory of white roses. See if you can reunite it with its owner.
  • Inkling: Looking-Glass -- A memory of a looking-glass. See if you can reunite it with its owner.
  • Inkling: Mad Hatter -- A memory of the Mad Hatter. See if you can reunite it with its owner.
  • Inkling: Watch -- A memory of a pocket watch. See if you can reunite it with its owner.
  • Inkling: Card Soldiers -- A memory of the card soldiers. See if you can reunite it with its owner.
  • W1 Normal Card -- Proof you have reached the normal ending in the card's illusory version of the Destiny Islands.
  • W1 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of the Destiny Islands.
  • W1 Extra Card -- Proof you have reached the extra ending in the card's illusory version of the Destiny Islands.
  • W2 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Traverse Town.
  • W2 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Traverse Town.
  • W2 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Traverse Town.
  • W3 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Wonderland
  • W3 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Wonderland.
  • W3 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Wonderland.
  • W4 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Olympus Coliseum.
  • W4 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Olympus Coliseum.
  • W4 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Olympus Coliseum.
  • W5 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Agrabah.
  • W5 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Agrabah.
  • W5 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Agrabah.
  • W6 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Hollow Bastion.
  • W6 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Hollow Bastion.
  • W6 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Hollow Bastion.