User:Xelias0/DissidiaKH/Storylines: Difference between revisions

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!bgcolor="#ffffff"|This icon represents a Heartless emblem. It often indicates the end of a Movement , but not always. It indicates a boss that you must battle in order to progress.
!bgcolor="#ffffff"|This icon represents a Heartless emblem. It often indicates the end of a Movement , but not always. It indicates a boss that you must battle in order to progress.
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==Stages==
===Destiny Island===
Description : Actually, it is only the floating island where you battle a Darkside in KH1. It floats above a black vortex. Touching this black vortex will quickly sap your bravery. In Reverse Mode (The name given to the alternate version of the stage), parts of the island are progressively absorbed by the vortex, leaving at the end only a small platform. In that mode, the Stage Bravery increases as parts of the island are absorbed.
The Battlegen Accessory for this area is the Destiny's Shell. The Shining Prelude's boards are themed after that stage.
===Hollow Bastion===
Description : This stage is the place where Sora fought against Ansem-Riku in front of the world's Keyhole. It can be quite large, and it is easy to run away from your enemy. In Reverse Mode, Stage Bravery increases as the stage's breakable elements are destroyed. If every stage element is destroyed, Stage Bravery will progressively increase all the time.
The Battlegen Accessory for this area is the Hollow Fragment. The Symphonies of Fate I-1 and II-1's boards are themed after that stage.
===End of the World===
It figures a wide, empty area covered with what seems like water. Occasionally, you can see giant rocks, or little rocky platforms... In Reverse Mode, it is much more dangerous, as spheres of Darkness occasionally fall from the skies, lowering the players' Bravery to the point of undergoing Break if their Bravery is low enough. Bravery is drained and added to the Stage Bravery.
The Battlegen Accessory for this area is the Heart's End. The Symphony of Fate I-2's board is themed after that stage.
===Castle Oblivion===
This represents, more precisely, the Station of Oblivion. A very tiny arena, surrounded by darkness. In Reverse Mode, character's bravery is slowly sapped and added to the Stage Bravery. Furthermore, in that mode, the darkness surrounding the Station is Bravery-draining too.
The Battlegen Accessory for this area is the Fading Memory. The Symphonies of Fate I-3 and II-2's boards are themed after that stage.
===Memory's Skyscraper===
The famous area that is the theater of many fights... Not much is to be said about that arena, except that there are no Bravery-draining traps here. In Reverse Mode, the Artificial Kingdom Hearts will sometimes glow brighter, increasing players' Critical Hit Ratio and progressively raising the Stage Bravery.
The Battlegen Accessory for this area is the Moonlit Tear. The Symphony of Fate II-3's boards are themed after that stage.
===The Castle that Never Was===
Or, to be precise, the Castle that Never Was's personal arena, the Hall of Empty Melodies. A platform surrounded by nothingness, in the middle of a deserted hall. In Reverse Mode, the platform sometimes randomly changes its shape, increasing the Stage Bravery each time it does so.
The Battlegen Accessory for this area is the Proof of Existence. The Finale of Destiny's boards are themed after that stage.

Revision as of 09:23, 13 February 2010

Powers

Picture Name Effect
Potion (card).png Potion Restores 20% of the player's HP.
Hi-Potion (card).png Hi-Potion Restores 50% of the player's HP.
Mega-Potion (card).png Mega-Potion Restores 100% of the player's HP.
Ether (card).png Ether Fills Ex Gauge by 50%.
Mega-Ether (card).png Mega-Ether Fills Ex Gauge by 100%.
Elixir (card).png Elixir Restores 50% of the player's HP and fills Ex Gauge by 50%
Megalixir (card).png Megalixir Restores 100% of the player's HP and fills Ex Gauge by 100%
Fire (card).png Fire Reduces an enemy's HP by 20%. Does not work on bosses.
Blizzard (card).png Blizzard Prevents an enemy from entering Berserk stage. Does not work on bosses.
Thunder (card).png Thunder Reduces all enemies' HP by 10%. Does not work on bosses.
Cure (card).png Cure Restores the player's health by 20% each time he defeats an enemy.
Gravity (card).png Gravity Halves an enemy's initial Bravery. Does not work on bosses.
Stop (card).png Stop Stops the enemy for several seconds at the beginning of the battle. Does not work on bosses.
Aero (card).png Aero If the character has a full Ex Gauge, allows a longer Ex Mode duration during the next fight.

Storyline Elements

Picture Name Signification
Tranquil Darkness (card).png Heartless This icon represents a fight against one or few Heartless, with a low level.
Teeming Darkness (card).png Heartless Swarm This icon represents a fight against many heartless with a level ranging from low to average.
Bottomless Darkness (card).png Heartless Menace This icon represents a fight against a single Heartless, but with quite a good level. This often leads to rewards.
Calm Bounty (card).png Treasure This icon represents a treasure chest. Opening it allows to obtain a gear or accessory.
Mingling Worlds (card).png Mystery This icon represents... something. What ? Well, just try and you'll see !
Moogle Room (card).png Moogle This icon represents a Moogle Shop. There, you can buy storyline powers such as Fire or Ether cards. They often appear before complicated areas, so be sure to save your munny for it.
File:Key to Beginnings (card).png Locked Area This icon represents a Key. Well, it stands for a locked area, and you will have to fulfill some requirements to get through it.
File:Key to Guidance (card).png Door to Light This icon represents a Heart. It indicates the end of a Movement (storyline board). Touching it will allow you to move to the next Movement.
Key to Truth (card).png Door to Darkness This icon represents a Heartless emblem. It often indicates the end of a Movement , but not always. It indicates a boss that you must battle in order to progress.

Stages

Destiny Island

Description : Actually, it is only the floating island where you battle a Darkside in KH1. It floats above a black vortex. Touching this black vortex will quickly sap your bravery. In Reverse Mode (The name given to the alternate version of the stage), parts of the island are progressively absorbed by the vortex, leaving at the end only a small platform. In that mode, the Stage Bravery increases as parts of the island are absorbed.

The Battlegen Accessory for this area is the Destiny's Shell. The Shining Prelude's boards are themed after that stage.

Hollow Bastion

Description : This stage is the place where Sora fought against Ansem-Riku in front of the world's Keyhole. It can be quite large, and it is easy to run away from your enemy. In Reverse Mode, Stage Bravery increases as the stage's breakable elements are destroyed. If every stage element is destroyed, Stage Bravery will progressively increase all the time.

The Battlegen Accessory for this area is the Hollow Fragment. The Symphonies of Fate I-1 and II-1's boards are themed after that stage.

End of the World

It figures a wide, empty area covered with what seems like water. Occasionally, you can see giant rocks, or little rocky platforms... In Reverse Mode, it is much more dangerous, as spheres of Darkness occasionally fall from the skies, lowering the players' Bravery to the point of undergoing Break if their Bravery is low enough. Bravery is drained and added to the Stage Bravery.

The Battlegen Accessory for this area is the Heart's End. The Symphony of Fate I-2's board is themed after that stage.

Castle Oblivion

This represents, more precisely, the Station of Oblivion. A very tiny arena, surrounded by darkness. In Reverse Mode, character's bravery is slowly sapped and added to the Stage Bravery. Furthermore, in that mode, the darkness surrounding the Station is Bravery-draining too.

The Battlegen Accessory for this area is the Fading Memory. The Symphonies of Fate I-3 and II-2's boards are themed after that stage.

Memory's Skyscraper

The famous area that is the theater of many fights... Not much is to be said about that arena, except that there are no Bravery-draining traps here. In Reverse Mode, the Artificial Kingdom Hearts will sometimes glow brighter, increasing players' Critical Hit Ratio and progressively raising the Stage Bravery.

The Battlegen Accessory for this area is the Moonlit Tear. The Symphony of Fate II-3's boards are themed after that stage.

The Castle that Never Was

Or, to be precise, the Castle that Never Was's personal arena, the Hall of Empty Melodies. A platform surrounded by nothingness, in the middle of a deserted hall. In Reverse Mode, the platform sometimes randomly changes its shape, increasing the Stage Bravery each time it does so.

The Battlegen Accessory for this area is the Proof of Existence. The Finale of Destiny's boards are themed after that stage.