Template talk:Magic

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I don't think what KHCOM listed there are magic. I think its more like called Sleights instead. Cococrash11

Review

DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 23:03, 5 June 2012 (UTC)
 
Hokay, you guys. We need to review what the purpose of this template is and adjust it accordingly. After all, I don't think we want to list all magic commands in it.

So what should qualify an article to be listed here?

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ShardofTruth Once you believe, truth and lie are quite the same thing. — 00:12, 6 June 2012 (UTC)
Game Clear Data KHRECOM.png The command system made magic a lot more complicated and varied that's for sure. If we include all recurring magic the template gets too crowded, if we include only magic that can inflict status effects some magic groups have to go. Because the element articles only cover the games where the element actually makes a difference gameplay mechanic wise, they're are not the best option either. Sorting the magic by it's main attribute (Organization XIII + dark) won't work either. What attribute has Reflect and is Cure a form of flower magic?

I think a satisfying solution would be to include only magic that is (subjective) more important than other, like it's done now only with more links. But still, I'm really not sure and I don't want this template to go either because its useful.