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Teleport Spike: Difference between revisions

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{{Game|BBS}}
{{Game|BBS}}
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{{Images|.gif image of full Teleport Spike combo}}
'''Teleport Spike''' is a [[Deck Command]] usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
'''Teleport Spike''' is a [[Deck Command]] usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing {{Button|t}}, it allows Aqua to spawn eight energy spheres. Tapping {{Button|X}} when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
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{{command-stub}}

Revision as of 22:45, 28 September 2010

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Teleport Spike is a Deck Command usable only by Aqua in Kingdom Hearts Birth by Sleep. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows Magic Pulse 4. Replacing a Command Style when normal attacks are used to fill the Command Gauge rather than Deck Commands used by pressing Triangle, it allows Aqua to spawn eight energy spheres. Tapping X when the on-screen prompts appear allows her to launch the orbs at opponents. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press X when a prompt appears. Template:Command-stub