Talk:Command Meld

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from wikiwiki: Commands are selected and fused in a synthesis system that creates new commands, known as "Command Charge". Command Charge can be performed in the menu at any time.

  • During Command Charge, if a synthesis item is used, a special ability can be added.
  • Without using synthesis crystals, the ability is chosen at random from the table, but it has a low probability of appearing.
  • When a synthesis item is used, the added ability is constant.
  • If you don't like the ability, use another crystal or different materials.
  • For synthesis, you might have to level the base commands to obtain certain results.
    • Ex: Fire (LV2)+Fire (LV2)=Fira (LV1)
    • Ex: Thunder Blitz (Master)+Fire Dash (Master)=Dark Haze
      • If the materials are not mastered, you can't synthesize Dark Haze.
  • Very rarely, the command generated will be a different, rare command.
  • The commands generated this way do not show up in the Moogle Shop.
    • Ex: Fire Strike (LV3)+Aerora (LV3)+Power Crystal=Aerial Slam (LV1)=>Last Arcanum (LV1)
    • Ex: Aero (LV2)+Aero (LV2)=Aerora (LV1)=>Tornado (LV1)

This is the table on wikiwiki, I don't understand how the letters work.

  • The combination of abilities added by command charge. They are selected from the table below by combining the commands used as materials.
    • Ex) Fire+Fire=A, Blizzard+Blizzard=E
Type Shiny Time Power Energy Bright Serenity Rolling
A Fire Up Magic Haste Leaf Veil Air Combo Plus HP Up HP Prize Up Link Prize Up
B Fire Up Reload Boost Command F Up Combo Leave Damage Aspire HP Prize Up EXP Chance
C Fire Guard Attack Haste Command F Up Combo Plus HP Up HP Prize Up Link Prize Up
D Fire Guard Attack Haste Leaf Veil Combo Plus HP Up HP Prize Up Link Prize Up
E Blizzard Up Magic Haste Leaf Veil Combo Plus Item Up HP Prize Up Luck Up
F Blizzard Up Reload Boost Last Leave Air Combo Plus Damage Aspire HP Prize Up Luck Up
G Blizzard Guard Attack Haste Leaf Veil Air Combo Plus Item Up HP Prize Up Luck Up
H Blizzard Guard Magic Haste Combo F Up Air Combo Plus Item Up HP Prize Up EXP Walk
I Thunder Up Magic Haste Combo F Up Air Combo Plus HP Up Draw Link Prize Up
J Thunder Up Reload Boost Combo F Up Combo Leave Defender Draw EXP Chance
K Thunder Guard Attack Haste Command F Up Combo Plus HP Up Draw Link Prize Up
L Thunder Guard Attack Haste Command F Up Combo Plus HP Up Draw Luck Up
M Cure Up Magic Haste Combo F Up Combo Plus Item Up Draw Luck Up
N Cure Up Reload Boost Last Leave Combo Plus Defender Draw Luck Up
O Dark Guard Attack Haste Command F Up Air Combo Plus Item Up Draw Luck Up
P Dark Guard Magic Haste Combo F Up Air Combo Plus Item Up Draw EXP Walk