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Sanction: Difference between revisions

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|name=Sanction
|name=Sanction
|katakana=サンクション
|katakana=サンクション
|romaji=Sankushon
|image=Sanction KHD.png
|image=Sanction KHD.png
|desc=A weapon that performs well in midair. Great for taking on fliers.
|desc=A weapon that performs well in midair. Great for taking on fliers.
Line 27: Line 28:
|name=Sanction+
|name=Sanction+
|katakana=サンクション+
|katakana=サンクション+
|romaji=Sankushon+
|image=Sanction KHD.png
|image=Sanction KHD.png
|desc=An upgraded Sanction.<br>Performs well in midair. Great for taking on fliers.
|desc=An upgraded Sanction.<br>Performs well in midair. Great for taking on fliers.

Revision as of 14:47, 26 May 2015

Kingdom Hearts 358/2 Days
Sanction
"A weapon that performs well in midair. Great for taking on fliers."
Japanese サンクション
Rōmaji Sankushon
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +80 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Xemnas)
Kingdom Hearts 358/2 Days
Sanction+
"An upgraded Sanction.
Performs well in midair. Great for taking on fliers."
Japanese サンクション+
Rōmaji Sankushon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
Obtained
Skill Gear+ ② (Xemnas)

The Sanction is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Sanction+.

Design

Sanction has a shape that resembles a blunt, curved lightning bolt. Impacts with targets are marked by sparks and horizontal lines of blue light.

To "sanction" means to deal a penalty that acts to ensure compliance or conformity.

Gameplay

Sanction and Sanction+'s ground combos consist of Xemnas slashing from left to right with his right hand, executing a 360° spinning slash, and firing three Sanction blades before him in a spread pattern. The final attack has knockback.

The aerial combos consist of a spinning slash, a double-spin slash, and a downward spinning slash with knockback.