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Roll Call: Difference between revisions

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{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{images|.gif of Roll Call being used in the game}}
{{InfoAbility
[[File:Roll Call KH3D.png|thumb|right|250px]]
|kana=ローリングボール
{{nihongo|'''Roll Call'''|ローリングボール|Rōringu Bōru|lit. "Rolling Ball"}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.
|romaji=Rōringu Bōru
|jpname=Rolling Ball
|dddname=Roll Call
|dddimage=Roll Call KH3D.gif
|ddddesc=Hop onto your Spirit and bowl over enemies. Use {{button|3dsana}} to steer.
|dddel1={{AT|att}} Physical
|dddpow1=1.8
|dddreac1=4
|dddgauge=6.6% per second
}}
'''Roll Call''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.


==Mechanics==
==Mechanics==

Latest revision as of 17:52, 26 January 2024

Roll Call
(ローリングボール Rōringu Bōru?, lit. "Rolling Ball")
Gif of Roll Call
Hop onto your Spirit and bowl over enemies. Use Circle Pad to steer.
Attack Element Power Reaction
Value
Status Link Gauge Use
Roll Call Attack Command Physical 1.8 4
Link Gauge Usage Combo Length
6.6% per second

Roll Call is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.

Mechanics[edit]

Roll Call is a Link Attack that drains the Link Gauge by 6.6% per second. It deals Physical damage to enemies on impact. The direction can be controlled with Circle Pad.

Learning Roll Call[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]