Level: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|HD1}}
#REDIRECT [[Stats#Level]]
{{Expand|create=''Kingdom Hearts Re:Coded'' and ''Kingdom Hearts 3D'' info}}
[[File:Level Up KH.png|frame|The information shown upon acquiring a Level Up in ''Kingdom Hearts'']]
'''Level''' is a numerical representation of a character's battle experience. In the Kingdom Hearts series, a character accrues Experience Points when enemies are defeated (regardless of if they are in the active party), and when enough Experience has been gained, the character "Levels Up." Each game rewards leveling up differently, but it generally increases the character's [[stats]].
 
The maximum level in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts 358/2 Days]]'' is 100, whereas in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' the maximum level is 99.
 
==Leveling up==
Upon gaining a Level Up, a character is granted a boost to one of their attributes, and sometimes coupled with a new Ability or equipment expansion. Listed below are all the rewards you can get for each individual game. This includes level up rewards for not just [[Sora]], but also for [[Donald Duck|Donald]] and [[Goofy]], except where noted.
 
===''Kingdom Hearts''===
#Increase in [[Hit Points]].
#Increase in Magic Points.
#Increase in [[Strength]].
#Increase in [[Defense]].
#Increase in [[AP|Ability Points]]
#Gain a new [[Ability]].
#Increase in [[Accessory]] slots.
#Increase in Item slots.
 
===''Kingdom Hearts: Chain of Memories''===
In ''Kingdom Hearts: Chain of Memories'', the player is presented with three choices upon leveling up. The choices available depend on whether that option has been selected in the past and whether Sora or Riku are being played.
 
====Sora====
[[File:Level Up (Sora) KHRECOM.png|thumb|Sora's level up screen in ''Kingdom Hearts Re:Chain of Memories'']]
Sora can increase his HP, Card Points to allow him to create bigger decks, or every five levels, he can learn a new Sleight for use in battle. If a Sleight is not chosen upon the current Level Up, it will stay available as a choice for each new Level until it is selected.
#Increase in HP.
#Increase in Card Points.
#Learn a new [[Sleight]].
{{-}}
====Riku====
[[File:Level Up (Riku) KHRECOM.png|thumb|Riku's level up screen in ''Kingdom Hearts Re:Chain of Memories'']]
Riku can increase his HP, his attack power to deal more damage, or increase his Dark Points, allowing him to stay in his exclusive Dark Mode for a longer period of time.
#Increase in HP.
#Increase in [[AP|Attack Points]].
#Increase in DP (Darkness Points).
{{-}}
 
===''Kingdom Hearts II''===
In ''Kingdom Hearts II'' the only way to gain HP, MP, and certain abilities is to complete scripted battles and earn the "Get Bonus", which hugely differs from the other games in the series.
#Increase in Strength.
#Increase in Defense.
#Increase in [[Magic]]. (Only Sora and Donald)
#Increase in Ability Points.
#Gain a new Ability.
 
===''Kingdom Hearts 358/2 Days''===
{{Main|Level Up}}
In ''Kingdom Hearts 358/2 Days'', although a level is gained each time enough Experience is amassed, the character does not actually increase in level at that point. Instead, they receive a [[Level Up]] panel, which increases the character's level when installed into a panel slot or by itself. There are also link panels that double, triple and quadruple the levels gained from the LV Up panels linked to them.
 
===''Kingdom Hearts Birth by Sleep''===
In ''Kingdom Hearts Birth by Sleep'' as with the other games leveling up leads to stat boosts, though most stat boosts are gained from accomplishing in-game objectives.
#Increase in Strength.
#Increase in Defense.
#Increase in [[Magic]].
 
===''Kingdom Hearts Re:coded''===
{{main|Level Up}}
''Kingdom Hearts Re:coded'' uses a similar system to ''Kingdom Hearts 358/2 Days''. When you gain enough experience you will receive a Level Up Chip that you can install on the [[Stat Matrix]]. Installing the chip will increase Sora's Strength, Magic, Defense, and level by 1, and his HP by 2. The effect of the chip can be doubled by installing it between two connected CPUs.
 
==Bonus Level==
The Bonus Level is a reward system exclusive to ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'', because no experience is gained from bosses. Sora, Donald, Goofy and (if applicable) a fourth party member will receive a Bonus Level after each boss fight in ''Kingdom Hearts II'', receiving a "Get Bonus," and in ''Kingdom Hearts Birth by Sleep'', Terra, Aqua, and Ven as well.  The original Kingdom Hearts didn't have this particular system, instead just giving the player certain rewards upon completing scripted events.
 
===''Kingdom Hearts''===
#A new [[Magic|spell]] or upgrade to an existing one (for Sora and Donald).
#A new Ability.
#A new Accessory.
 
===''Kingdom Hearts II''===
#Increase in Hit Points.
#Increase in Magic Points.
#More [[Armor]] slots.
#More [[Accessory]] slots.
#More Item slots.
#A new spell or upgrade to an existing one.
#An extra [[Drive Gauge]]. (Only Sora)
 
===''Kingdom Hearts Birth by Sleep''===
#Increase in Hit Points.
#Extra slot for Deck Commands
#A new Command Style
 
==Form Level==
Every Drive Form (except for [[Antiform]]) can be upgraded as well, which can only be Leveled Up by gaining a separate form of Experience, which is only accumulated under certain circumstances while in that specific Form. As a Form levels up, it acquires another Form gauge (allowing Sora to stay in the Form longer), and its Growth ability will also be upgraded. Sora will also receive Abilities to use outside of a given Form as well, like MP Haste learned from Wisdom, and  the Growth ability of a corresponding Form (at Form Level 3 you gain the ability, and at 5 and 7 it Levels Up). Forms can have Growth abilities up to the Max Level (7), while Sora can only have the ability up to level 3.
 
{|cellspacing="0" cellpadding="5" border="1" align="center"
!style="background:#FFFFFF;"|Form
!style="background:#FFFFFF;"|Level  1
!style="background:#FFFFFF;"|Level 2
!style="background:#FFFFFF;"|Level 3
!style="background:#FFFFFF;"|Level 4
!style="background:#FFFFFF;"|Level 5
!style="background:#FFFFFF;"|Level 6
!style="background:#FFFFFF;"|Level 7
!style="background:#FFFFFF;"|Method of Leveling up
|-style="background:#DC143C;"
|[[Valor Form]]
|Starting
|Auto-Valor
|[[High Jump]] Lv2 (VF), Lv1 (Reg)
|Combo Plus
|High Jump Lv3 (VF), Lv2 (Reg)
|Combo Plus
|High Jump LvMAX (VF), Lv3 (Reg)
|Each hit landed = 1 EXP
|-style="background:#4169E1;"
|[[Wisdom Form]]
|Starting
|Auto-Wisdom
|[[Quick Run]] Lv2 (WF), Lv1 (Reg)
|MP Rage
|Quick Run Lv3 (WF), Lv2 (Reg)
|MP Haste
|Quick Run LvMAX (WF), Lv3 (Reg)
|Each Heartless defeated = 1 EXP
|-style="background:#9370DB;"
|[[Limit Form]] {{FMII}}
|Starting
|Auto-Limit
|[[Dodge Roll]] Lv2 (LF), Lv1 (Reg)
|[[Draw]].
|Dodge Roll Lv3 (LF), Lv2 (Reg)
|[[Lucky Lucky]].
|Dodge Roll LvMAX (LF), Lv3 (Reg)
|Each Limit Command successfully executed = 1 EXP
|-style="background:#FFFF33;"
|[[Master Form]]
|Starting
|Auto-Master
|[[Aerial Dodge]] Lv2 (MF), Lv1 (Reg)
|Aerial Combo Plus
|Aerial Dodge Lv3 (MF), Lv2 (Reg)
|Aerial Combo Plus
|Aerial Dodge LvMAX (MF), Lv3 (Reg)
|Pick a small Drive Orb = 1 EXP, big one = 3 EXP
|-style="background:#E6E6FA;"
|[[Final Form]]
|Starting
|Auto-Final
|[[Glide]] Lv2 (FF), Lv1 (Reg)
|Form Boost
|Glide Lv3 (FF), Lv2 (Reg)
|Form Boost
|Glide LvMAX (FF), Lv3 (Reg)
|Each Nobody defeated = 1 EXP
|-style="background:#000000;" <font color="white">
|[[Antiform]]
|<font color="white">Starting
|<font color="white">N/A
|<font color="white">N/A
|<font color="white">N/A
|<font color="white">N/A
|<font color="white">N/A
|<font color="white">N/A
|<font color="white">N/A
|}
 
==Summon Level==
===''Kingdom Hearts''===
There is no way to level up your summons in ''Kingdom Hearts'', but you can increase the amount of time they stay on the field by equipping the [[Cheer]] ability to Sora, Donald, and Goofy. You can also increase the amount of time a summon stays by increasing your maximum MP.
In addition to this, certain keyblades will boost the amount of time Summons spend on the battlefield.
 
===''Kingdom Hearts II''===
In ''Kingdom Hearts II'', Summons can be leveled up by using any one of them. You earn one point of summon experience for every Summon Gauge  that is consumed while a Summon is on the field. Once enough points are gained the Summon Gauge increases so any Summon can stay out longer.
 
{{KH series}}
[[de:Stufe]]
[[Category:Game elements]]

Latest revision as of 16:39, 3 July 2014

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