Kingdom Hearts HD 2.5 ReMIX: Difference between revisions

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The game was re-released with ''Kingdom Hearts HD 1.5 ReMIX'' as ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' for the PlayStation 4 in March 2017.
The game was re-released with ''Kingdom Hearts HD 1.5 ReMIX'' as ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'' for the PlayStation 4 in March 2017.
=Development==
''Kingdom Hearts HD 2.5 ReMIX'' was first hinted at during the ending credits of ''Kingdom Hearts HD 1.5 ReMIX'', as they contain footage from ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. In October 2013, Tetsuya Nomura said that ''Kingdom Hearts HD 2.5 ReMIX'' will contain more graphical improvements than ''Kingdom Hearts HD 1.5 ReMIX''.<ref>[http://sqex.info/nomura-discusses-new-kh3-trailer/ SQEX Info]</ref> In December 2013, Nomura also said that due to ''Kingdom Hearts Re:coded'' being shorter than ''Kingdom Hearts 358/2 Days'', new scenes featuring events that took place in Disney worlds and during battles were added. In addition, new scenes connecting ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'' have been included. Nomura lastly stated that development of ''Kingdom Hearts HD 2.5 ReMIX'' was faster than that of its predecessor because the team that developed ''Kingdom Hearts HD 1.5 ReMIX'' had established a system for making games in HD.<ref>[http://sqex.info/nomura-discusses-kh2-5-kh3-khx SQEX Info]</ref> As of March, 2014, all lines in ''Kingdom Hearts HD 2.5 ReMIX'' had been recorded.<ref>[http://blog.hokanko-alt.com/archives/37613547.html 速報@保管庫]</ref> In an interview with ''Famitsu Weekly'' in April 2014, Shinji Hashimoto stated that the additional cutscenes had also been completed and the game was nearing its final stage of development.<ref>[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ '''''Siliconera:''''' ''Square Enix On Final Fantasy X-3, The State Of Final Fantasy XV, And Dissidia'']</ref>
On June 5, 2014, Square Enix announced the release dates for the Japanese, European, and North American versions of ''Kingdom Hearts HD 2.5 ReMIX''. Along with this announcement came a new trailer for the game compilation that was featured at E3 2014. Announcement of an Ultimania dealing with the entire ''Kingdom Hearts'' series would be sold with the game<ref>[http://store.jp.square-enix.com/detail/9784757543843 Kingdom Hearts Series Ultimania Memorial - Square Enix eStore]</ref>, and an official soundtrack was to be released, as well<ref>[http://store.jp.square-enix.com/special/khhd2 Kingdom Hearts HD 2.5 ReMIX - Square Enix eStore]</ref>. On June 6, 2014, Square Enix France released a ten-minute video featuring gameplay from both ''Kingdom Hearts II Final Mix'' and ''Kingdom Hearts Birth by Sleep Final Mix'' from the HD compilation. In an interview during E3 2014 on June 10, 2014, Tai Yasue said that the development of the compilation was far easier than the development of ''Kingdom Hearts HD 1.5 ReMIX'', that the ''Kingdom Hearts Re:coded'' cutscenes extended to three hours (two of which were completely new), and that the Mirage Arena in ''Kingdom Hearts Birth by Sleep Final Mix'' would not have multiplayer capabilities. Following this bit of news, Yasue said the Mirage Arena had been tweaked to be more enjoyable as a single-player arena.<ref>[https://www.youtube.com/watch?v=zMayL01TQWY Square Enix Presents: E3 2014 Live Day 1]</ref> On June 12, 2014, Tai Yasue confirmed in an interview with IGN that there would be new secret cutscenes in ''Kingdom Hearts Re:coded'' that would relate to the previous games in the ''Kingdom Hearts'' series, as well as to ''Kingdom Hearts III''.<ref>[http://www.ign.com/videos/2014/06/12/kingdom-hearts-25-hd-remix-gameplay-demo-ign-live-e3-2014 ''KINGDOM HEARTS 2.5 HD REMIX'' GAMEPLAY DEMO - IGN LIVE: E3 2014]</ref> Yasue also mentioned during E3 2014 that over ninety instrumental tracks in ''Kingdom Hearts HD 2.5 ReMIX'' had been reorchestrated in Boston. The Video Game Orchestra and its recording division, SoundtRec Boston, confirmed this on June 13, 2014 via Facebook.<ref>[https://www.facebook.com/VGOOnline/posts/10152505255645761 Video Game Orchestra - Facebook]</ref>


==Changes==
==Changes==
Changes to all three games in ''Kingdom Hearts HD 2.5 ReMIX'' include support for various video outputs (480p, 720p, 1080i, 1080p), as well as audio output supported by Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 and Playstation 4 [[trophy]] and Xbox One achievement support and an unlockable PlayStation 3 theme for each title. In addition, English voice acting is available for all cutscenes in Theater Mode in the Japanese release. Textures have been updated. In the PlayStation 4 version of the game selection menu now has a Streaming Restriction guideline, which can be viewed with the {{button|Triangle}} button. The Disney Interactive Studios logo is replaced with the Disney logo in the Xbox One version, and Streaming Restrictions are now "Before You Stream...", which can be viewed with the Y button, as akin to ''[[Kingdom Hearts 3]]''. It also allows the option to switch profiles in the Xbox One version, which can be done by pressing the X button.
Changes to all three games in ''Kingdom Hearts HD 2.5 ReMIX'' include support for various video outputs (480p, 720p, 1080i, 1080p), as well as audio output supported by Dolby Digital 5.1 sound and DTS Digital Surround 5.1. There is now PlayStation 3 [[trophy]] and an unlockable PlayStation 3 theme for each title. In addition, English voice acting is available for all cutscenes in Theater Mode in the Japanese release. Textures have been updated.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*''Kingdom Hearts II Final Mix'' features improved graphics and a completely re-orchestrated soundtrack by Yoko Shimomura's original score team and performed by gaQdan.
*''Kingdom Hearts II Final Mix'' features improved graphics and a completely re-orchestrated soundtrack by Yoko Shimomura's original score team and performed by gaQdan.
*All cutscenes exclusive to the original Japanese version of ''Kingdom Hearts II Final Mix'' (mostly the cutscenes that were not later adapted to ''Kingdom Hearts 358/2 Days'') now have been recorded in English. However, none of the actors whose characters were not in the original ''Kingdom Hearts II'' (along with Meaghan Jette Martin who replaced Brittany Snow for the only ''Final Mix'' cutscene Naminé appeared in) were listed in the credits.
*All cutscenes exclusive to the original Japanese version of ''Kingdom Hearts II Final Mix'' (mostly the cutscenes that were not later adapted to ''Kingdom Hearts 358/2 Days'') now have been recorded in English. However, none of the actors whose characters were not in the original ''Kingdom Hearts II'' (along with Meaghan Jette Martin who replaced Brittany Snow for the only ''Final Mix'' cutscene Naminé appeared in) were listed in the credits.
*In the English version, the [[Absent Silhouette]]s and their respective [[Organization XIII's Replica Data|Replica Data]]'s grunts and laughs are now provided by archived recordings from their English voice actors from ''Kingdom Hearts Re: Chain of Memories'' and ''Kingdom Hearts 358/2 Days'', while Roxas's battle grunts incorporate those of his ''Kingdom Hearts 358/2 Days'' incarnation and some of Ventus's voice clips from ''Kingdom Hearts Birth by Sleep''.
*In the English version, the [[Absent Silhouette]]s and their respective [[Organization XIII's Replica Data]]'s grunts and laughs are now provided by archived recordings from their English voice actors from ''Kingdom Hearts Re: Chain of Memories'' and ''Kingdom Hearts 358/2 Days'', while Roxas's battle grunts incorporate those of his ''Kingdom Hearts 358/2 Days'' incarnation and some of Ventus's voice clips from ''Kingdom Hearts Birth by Sleep''.
**In the Japanese version, Roxas uses bits of his younger Japanese voice in his boss fight.
**In the Japanese version, Roxas uses bits of his younger Japanese voice in his boss fight.
*In [[Jiminy's Journal]], the "Combo Attacks" section is renamed to "Limits".
*In [[Jiminy's Journal]], the "Combo Attacks" section is renamed to "Limits".
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===''Kingdom Hearts Birth by Sleep Final Mix''===
===''Kingdom Hearts Birth by Sleep Final Mix''===
*''Kingdom Hearts Birth by Sleep Final Mix'' features improved graphics, and its controls have been adjusted for the game's transition from the PlayStation Portable to the PlayStation 3, PlayStation 4 and Xbox One. For instance, the camera can now be controlled using the right analog stick, rather than {{button|shoulderl}} and {{button|shoulderr}}.
*''Kingdom Hearts Birth by Sleep Final Mix'' features improved graphics, and its controls have been adjusted for the game's transition from the PlayStation Portable to the PlayStation 3. For instance, the camera can now be controlled using the right analog stick, rather than {{button|shoulderl}} and {{button|shoulderr}}.
*The various environments the player visits over the course of the game are more detailed in appearance, and new sound effects have been added to these areas, as well.
*The various environments the player visits over the course of the game are more detailed in appearance, and new sound effects have been added to these areas, as well.
*In the final cutscene in Terra's scenario, the [[Lingering Will]] sprouts a cape to maintain continuity between ''Kingdom Hearts Birth by Sleep Final Mix'' and its later appearance in ''Kingdom Hearts II Final Mix''.
*In the final cutscene in Terra's scenario, the [[Lingering Will]] sprouts a cape to maintain continuity between ''Kingdom Hearts Birth by Sleep Final Mix'' and its later appearance in ''Kingdom Hearts II Final Mix''.
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An additional secret ending, titled "[[Destiny]]," has been added to connect to the events of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. While the entire soundtrack of ''Kingdom Hearts II Final Mix'' and a few pieces from ''Kingdom Hearts Birth by Sleep Final Mix'' were re-orchestrated for ''Kingdom Hearts HD 2.5 ReMIX'', ''Kingdom Hearts Re:coded'' does not feature the remade soundtracks from either game. However, "Roxas"{{fact}} and "The Other Promise" have been replaced with the tracks from the [[Piano Collections Kingdom Hearts|Piano Collections ''Kingdom Hearts'']] album.<ref>https://www.youtube.com/watch?v=G7p_eglk_Q0</ref>
An additional secret ending, titled "[[Destiny]]," has been added to connect to the events of ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. While the entire soundtrack of ''Kingdom Hearts II Final Mix'' and a few pieces from ''Kingdom Hearts Birth by Sleep Final Mix'' were re-orchestrated for ''Kingdom Hearts HD 2.5 ReMIX'', ''Kingdom Hearts Re:coded'' does not feature the remade soundtracks from either game. However, "Roxas"{{fact}} and "The Other Promise" have been replaced with the tracks from the [[Piano Collections Kingdom Hearts|Piano Collections ''Kingdom Hearts'']] album.<ref>https://www.youtube.com/watch?v=G7p_eglk_Q0</ref>
==Development==
''Kingdom Hearts HD 2.5 ReMIX'' was first hinted at during the ending credits of ''Kingdom Hearts HD 1.5 ReMIX'', as they contain footage from ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. In October 2013, Tetsuya Nomura said that ''Kingdom Hearts HD 2.5 ReMIX'' will contain more graphical improvements than ''Kingdom Hearts HD 1.5 ReMIX''.<ref>[http://sqex.info/nomura-discusses-new-kh3-trailer/ SQEX Info]</ref> In December 2013, Nomura also said that due to ''Kingdom Hearts Re:coded'' being shorter than ''Kingdom Hearts 358/2 Days'', new scenes featuring events that took place in Disney worlds and during battles were added. In addition, new scenes connecting ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'' have been included. Nomura lastly stated that development of ''Kingdom Hearts HD 2.5 ReMIX'' was faster than that of its predecessor because the team that developed ''Kingdom Hearts HD 1.5 ReMIX'' had established a system for making games in HD.<ref>[http://sqex.info/nomura-discusses-kh2-5-kh3-khx SQEX Info]</ref> As of March, 2014, all lines in ''Kingdom Hearts HD 2.5 ReMIX'' had been recorded.<ref>[http://blog.hokanko-alt.com/archives/37613547.html 速報@保管庫]</ref> In an interview with ''Famitsu Weekly'' in April 2014, Shinji Hashimoto stated that the additional cutscenes had also been completed and the game was nearing its final stage of development.<ref>[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ '''''Siliconera:''''' ''Square Enix On Final Fantasy X-3, The State Of Final Fantasy XV, And Dissidia'']</ref>
On June 5, 2014, Square Enix announced the release dates for the Japanese, European, and North American versions of ''Kingdom Hearts HD 2.5 ReMIX''. Along with this announcement came a new trailer for the game compilation that was featured at E3 2014. Announcement of an Ultimania dealing with the entire ''Kingdom Hearts'' series would be sold with the game<ref>[http://store.jp.square-enix.com/detail/9784757543843 Kingdom Hearts Series Ultimania Memorial - Square Enix eStore]</ref>, and an official soundtrack was to be released, as well<ref>[http://store.jp.square-enix.com/special/khhd2 Kingdom Hearts HD 2.5 ReMIX - Square Enix eStore]</ref>. On June 6, 2014, Square Enix France released a ten-minute video featuring gameplay from both ''Kingdom Hearts II Final Mix'' and ''Kingdom Hearts Birth by Sleep Final Mix'' from the HD compilation. In an interview during E3 2014 on June 10, 2014, Tai Yasue said that the development of the compilation was far easier than the development of ''Kingdom Hearts HD 1.5 ReMIX'', that the ''Kingdom Hearts Re:coded'' cutscenes extended to three hours (two of which were completely new), and that the Mirage Arena in ''Kingdom Hearts Birth by Sleep Final Mix'' would not have multiplayer capabilities. Following this bit of news, Yasue said the Mirage Arena had been tweaked to be more enjoyable as a single-player arena.<ref>[https://www.youtube.com/watch?v=zMayL01TQWY Square Enix Presents: E3 2014 Live Day 1]</ref> On June 12, 2014, Tai Yasue confirmed in an interview with IGN that there would be new secret cutscenes in ''Kingdom Hearts Re:coded'' that would relate to the previous games in the ''Kingdom Hearts'' series, as well as to ''Kingdom Hearts III''.<ref>[http://www.ign.com/videos/2014/06/12/kingdom-hearts-25-hd-remix-gameplay-demo-ign-live-e3-2014 ''KINGDOM HEARTS 2.5 HD REMIX'' GAMEPLAY DEMO - IGN LIVE: E3 2014]</ref> Yasue also mentioned during E3 2014 that over ninety instrumental tracks in ''Kingdom Hearts HD 2.5 ReMIX'' had been reorchestrated in Boston. The Video Game Orchestra and its recording division, SoundtRec Boston, confirmed this on June 13, 2014 via Facebook.<ref>[https://www.facebook.com/VGOOnline/posts/10152505255645761 Video Game Orchestra - Facebook]</ref>


==Reported Bugs==
==Reported Bugs==
Several new bugs are present in this collection, such as:
Several new bugs are present in this collection, such as:
* Random crashes. A consistent crash point is the battle against [[Xemnas]] at the [[Memory Skyscraper]].<ref>[https://youtu.be/1zC_HMTRWFU?t=1m5s Xemans I Crash - Youtube]</ref>
*Random crashes. A consistent crash point is the battle against [[Xemnas]] at the [[Memory Skyscraper]].<ref>[https://youtu.be/1zC_HMTRWFU?t=1m5s Xemans I Crash - Youtube]</ref>
* Slow load times, which sometimes also effect the length of Drive Form transformations and D-Link transformations., and thus may require pause buffering.<ref>[http://youtu.be/1zC_HMTRWFU?t=2m27s Slow Load Times - Youtube]</ref>
*Slow load times, which sometimes also effect the length of Drive Form transformations and D-Link transformations., and thus may require pause buffering.<ref>[http://youtu.be/1zC_HMTRWFU?t=2m27s Slow Load Times - Youtube]</ref>
* Most sound effects that are played consecutively (i.e. Xigbar's lasers, Sephiroth's Reaction Command) are not played properly.<ref>[http://youtu.be/1zC_HMTRWFU?t=7m22s Missing Sound Effects - Youtube]</ref>
*Most sound effects that are played consecutively (i.e. Xigbar's lasers, Sephiroth's Reaction Command) are not played properly.<ref>[http://youtu.be/1zC_HMTRWFU?t=7m22s Missing Sound Effects - Youtube]</ref>
* The Reversal Reaction Command failing to execute during the battle with [[Xemnas]] [[Game:Xemnas|(Final Form)]].<ref>[https://youtu.be/1zC_HMTRWFU?t=5m45s Final Xemnas Glitch - Youtube]</ref>
*The Reversal Reaction Command failing to execute during the battle with [[Xemnas]] [[Game:Xemnas|(Final Form)]].<ref>[https://youtu.be/1zC_HMTRWFU?t=5m45s Final Xemnas Glitch - Youtube]</ref>
* Multiple instances of cutscenes not loading properly, showing a white texture as a placeholder.<ref>[https://www.youtube.com/watch?v=4RNvkB3H4TQ Texture Error - Youtube]</ref><ref>[http://www.youtube.com/watch?v=WgURLVOfUTc BBS Texture Error - Youtube]</ref>
*[[Game:Vexen|Vexen]]'s snowflakes suddenly disappear, and sudden deaths may occur during his data battle.<ref>[http://www.youtube.com/watch?v=gN7g589S58o Bugs and Glitches Compilation]</ref><!--haven't had this during the A.S. fight, but if someone could try that out too-->
* [[Game:Vexen|Vexen]]'s snowflakes suddenly disappear, and sudden deaths may occur during his data battle.<ref>[http://www.youtube.com/watch?v=gN7g589S58o Bugs and Glitches Compilation]</ref><!--haven't had this during the A.S. fight, but if someone could try that out too-->


==Special Editions==
==Special Editions==