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Impulse: Difference between revisions

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m (→‎See also: TSH, replaced: Kingdom Hearts: Chain of Memories → Kingdom Hearts Chain of Memories)
m (TSH, replaced: (Sleight) → (KHRECOM))
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*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]].
*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]].
==See also==
==See also==
*[[Dark Impulse (Sleight)]]
*[[Dark Impulse (KHRECOM)]]


[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Revision as of 15:37, 4 September 2022

Impulse KHRECOM.gif

Impulse (インパルス Inparusu?) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy.

Learning Impulse

Kingdom Hearts Re:Chain of Memories

See also