Impulse: Difference between revisions
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*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | *[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Dark Impulse ( | *[[Dark Impulse (KHRECOM)]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] |
Revision as of 15:37, 4 September 2022
Impulse (インパルス Inparusu ) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy.
Learning Impulse
Kingdom Hearts Re:Chain of Memories
- Riku learns Impulse after defeating Ansem in the B12F Exit Hall.