Impulse: Difference between revisions
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{{game|REC|HD1}} | {{game|REC|HD1}} | ||
[[File:Impulse KHRECOM.gif|thumb|250px|right | [[File:Impulse KHRECOM.gif|thumb|250px|right]] | ||
{{nihongo|'''Impulse'''|インパルス|Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | {{nihongo|'''Impulse'''|インパルス|Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | ||
The attack is initiated by shooting a ball of energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact. | The attack is initiated by shooting a ball of energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. | In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. | ||
==Learning Impulse== | ==Learning Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | *[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Dark Impulse (Sleight)]] | *[[Dark Impulse (Sleight)]] | ||
[[Category:Kingdom Hearts: Chain of Memories abilities]] | [[Category:Kingdom Hearts: Chain of Memories abilities]] |
Revision as of 21:23, 25 May 2015
Impulse (インパルス Inparusu ) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
The attack is initiated by shooting a ball of energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy.
Learning Impulse
Kingdom Hearts Re:Chain of Memories
- Riku learns Impulse after defeating Ansem in the B12F Exit Hall.