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Impulse: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:Chain Of Memories'', Impulse is a [[Duel Sleight]] that can be used by Riku. He shoots a bright energy ball towards the enemy, in a similar way as when he uses [[Dark Firaga]], knocking it to the air, then rushing forward and jumping up to it doing a downward slash with the [[Soul Eater]] until he hits the ground, slamming the enemy and unleashing a shockwave that damages all nearby enemies upon impact.
In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that can be used by Riku. He begins the attack by shooting a bright energy ball towards the enemy, in the sam fashion as he uses [[Dark Firaga]], knocking it to the air, then rushing forward and jumping up to it doing a downward slash with the [[Soul Eater]] until he hits the ground, slamming the enemy and unleashing a shockwave that damages all nearby enemies upon impact.


==Learning Impulse==
==Learning Impulse==

Revision as of 20:43, 30 June 2013

Riku using Impulse.

Impulse (インパルス Inparusu?) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Impulse is a Duel Sleight that can be used by Riku. He begins the attack by shooting a bright energy ball towards the enemy, in the sam fashion as he uses Dark Firaga, knocking it to the air, then rushing forward and jumping up to it doing a downward slash with the Soul Eater until he hits the ground, slamming the enemy and unleashing a shockwave that damages all nearby enemies upon impact.

Learning Impulse

Kingdom Hearts Re:Chain of Memories

  • Riku can use Impulse after defeating Ansem for the first time.
    • Riku has to win a Card Duel in which he has to break three cards of his enemy.

See also