Forum:T-Render Images: Difference between revisions
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By the way with the exception of the Guaradian render from Dsfgd, the renders in the first row don't do the T-stance. I can only speak for myself, but with the renders I made, I tried to let them look as close to the official artwork as possible. I searched for the animation with the closest resemblance (there is no animation file inside the game files, that lets the models pose like the official render) and made a screenshot.<br> | By the way with the exception of the Guaradian render from Dsfgd, the renders in the first row don't do the T-stance. I can only speak for myself, but with the renders I made, I tried to let them look as close to the official artwork as possible. I searched for the animation with the closest resemblance (there is no animation file inside the game files, that lets the models pose like the official render) and made a screenshot.<br> | ||
It's perfectly possible to do make a different angle/animation/etc. if that's desired.}} | It's perfectly possible to do make a different angle/animation/etc. if that's desired.}} | ||
:I was about to say something similar myself, ShardofTruth, those first three images are not in the "T" position at all, they do not look to be anything like it at all. Animating them in this sense to create a position very similar to an official one is perfectly fine. However, freely animating an image in bizarre ways that contort the body or alter dimensions of the image to show certains parts of the image would not be okay, that would certainly lower the quality of the image, as well as the authenticity of it. Also, I have only seen "T"-shaped renders on the wiki a few times that I can remember. If we have no better render to replace it, then we shouldn't complain, because that would be the best that we can offer to viewers and readers of the wiki. Instead, we should just do our best to find/crop a better render. If we cannot, we still have that official T-render that does still offer a detailed view of the subject, and can support a respective "Design" section. --{{User:DoorToNothing/Sig}} 20:54, July 26, 2010 (UTC) |
Revision as of 20:54, 26 July 2010
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Except for Dark Riku and Xehanort's Guardian (Which I keep removing for a reason), we only use these images where there is no official render to replace them, and since they are a game rip, they are as official as any of our ReCoM sprites. The ones that Shard uploaded (World of Chaos, Angel Star, Behemoth) are already posed and actually quite close to the artwork poses.Glorious CHAOS! 14:33, July 26, 2010 (UTC)
- Then we should replace these images with the official ones from the guidebook wherever they appear. They should not appear on the articles if they apply to the "no render exists" category and they are still in the T-Pose. - EternalNothingnessXIII 14:35, July 26, 2010 (UTC)
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- I was about to say something similar myself, ShardofTruth, those first three images are not in the "T" position at all, they do not look to be anything like it at all. Animating them in this sense to create a position very similar to an official one is perfectly fine. However, freely animating an image in bizarre ways that contort the body or alter dimensions of the image to show certains parts of the image would not be okay, that would certainly lower the quality of the image, as well as the authenticity of it. Also, I have only seen "T"-shaped renders on the wiki a few times that I can remember. If we have no better render to replace it, then we shouldn't complain, because that would be the best that we can offer to viewers and readers of the wiki. Instead, we should just do our best to find/crop a better render. If we cannot, we still have that official T-render that does still offer a detailed view of the subject, and can support a respective "Design" section. --DTN 20:54, July 26, 2010 (UTC)