Forum:Project: Re:coded: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(oops)
No edit summary
Line 7: Line 7:
*Compiled commands
*Compiled commands
**Special attacks
**Special attacks
**Licenses
**<s>Licenses</s>
*Donald and Goofy commands
*Donald and Goofy commands
**Spinner Ray
**Spinner Ray
Line 37: Line 37:


{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 12:53, 26 December 2012 (UTC)|confused=Okay but do licenses and special attacks count as abilities?}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 12:53, 26 December 2012 (UTC)|confused=Okay but do licenses and special attacks count as abilities?}}
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 21:03, 26 December 2012 (UTC)|default=Alright, during my license research, I've found a number of things about OC that we need to consider. If I put a 'K' next to it, it means its just a key term that we don't need to worry too much about (perhaps just mention it somewhere or take no notice of it). 'K?' means I'm not sure if we do more then just mention it.
*Back Attack (K?)
*Preemptive Strike (K?)
*Menace
*Layers
*Save Room (K)
*Combo (K)
*Bug Level
Note: I don't think I've said everything, i may add to this list.}}

Revision as of 21:03, 26 December 2012

KHWiki-Forum Logo.png
Forums: Index > The World that Never was > Project: Re:coded


ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 23:56, 24 December 2012 (UTC)
I think its time we make a start on actually making pages for re:coded overlay commands, compiled commands etc. What we need to add somewhere is details about the following:
  • Overlay commands
  • Compiled commands
    • Special attacks
    • Licenses
  • Donald and Goofy commands
    • Spinner Ray
  • Drag 'n Drop

Now these are my ideas on where to put the info:

  • Overlay commands: These can be a part of the Command Matrix and is pretty much dealt with already but there are a few things that need to be changed though. In the explanation of what overlay commands are, it should also explain about 'diamond-shaped, power-ups' which is the official name for the crystal power ups that give the commands (if you want confirmation, watch this from 02:31, http://www.youtube.com/watch?v=B1wWUnt-u-o). The tables for the overlay commands are mostly fine but a suggestion is to change everything under the 'Obtained' column so that instead of, for example, saying 'red power-ups', there is an icon of a red power up. This just shows what the power ups look like (in case someone doesnt know) and I'll request the images on the new image request page. Also the descriptions need to be tweaked so that they sound more professional. The only thing is, there's no way to include gifs of what the commands look like, unless we make another column including gifs however that probably wont work in a table but its worth a shot.
  • Compiled commands, special attacks, licenses: These should all share one page titled 'Compiled commands', which the Command Matrix page links to. Special attacks and licenses can be organised into tables, the only challenge is we need more research on compiled commands. Also we'll Zero to Hero and Boiling Point to link to the compiled commands page (they should also be mentioned under their character's ability sections) and Omnislash to link to Cloud's ability article which links to the compiled commands page. Licenses need to be broken down into coded licenses and re:coded licenses because I think there are less in re:coded.
  • Donald and Goofy commands: I guess we could have these as a table in the Command Matrix page. However we need to think of a name that isn't Donald and Goofy commands. 'Party commands' is my best shot and that's stupid. The 'Obtained' column will look pretty silly with the large list of commands and i have the same thought about gifs as i have for overlay commands. Peronally, I would prefer it if the donald commands are detailed under donald's ability section and same thing for goofy.
  • Spinner Ray: This should be included in the gear matrix page alongside all the other overclock finishers and should have its own page (which i have a rough draft of).
  • Drag 'n' Drop: Either: 1) Merge into Game:Sora's Heartless. 2) Add as a reaction command, in the reaction command page.

Once I have feedback and permission to do everything I will start on this. I would of just started but I thought I should share my plans first so that mass edits don't have to be reverted later.


DangeRoxas1.png
Neumannz — Looks like I'm gonna have to jump...!
TALK — I work alone! Except when I work with Xion...which is all the time.
— 01:09, 25 December 2012 (UTC)
 
*I am against putting Overlay commands together with the Command Matrix, I think they should be covered on their own page. They are not part of the Command Matrix system, unlike just about all of the others you mention. While there should be a link from Command Matrix, it should be under "See also", not as a section a la Deck Command (KHBBS)#Shotlocks.
  • Regarding Compiled Commands, almost agree, except that if you're including the special attacks and licenses on the same page, you need to call it something else, something that covers everything.
  • Re: Donald + Goofy: they should be covered in the characters' Abilities sections no matter what; aside from that, I think it makes sense to have a table on Command Matrix, even if we don't handle the Obtained column as normal.
  • I really don't know about Spinner Ray going onto Gear Matrix. Like Overlay commands w/ Command Matrix, it's not really part and parcel with the system, although it is more closely related, so I dunno.
  • Drag 'n' Drop should be covered separately, I think. The problem with putting it on Reaction Command is the fact that the page is full of SUUUUCK right now. And, well, since it's an ability I feel like it should have a page. Not sure where to link to it, though...


ALBOKQS.png
TheFifteenthMember Ignoring how these caterpillars uttered what they're trying to say, I do agree. TheFifteenthMember 01:57, 25 December 2012 (UTC)
Responses:
  • I have no problem with having Overlay commands as a separate page and linking it from the Command Matrix through the 'See Also'.
  • I don't mind having three separate pages for Compiled commands, licenses and special attacks since you would have a bogus title if you try to make one that appeals to all (Turn Based Features = Stupid). However Special Attacks will be quite short so that may be a problem.
  • I agree with your plans for Donald and Goofy commands.
  • I stand by my initial idea about Spinner Ray since it is a finish command.
  • If the Reaction Command Page is the problem, we need to fix the Reaction Command Page instead.


ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 02:59, 26 December 2012 (UTC)
Ok, so i've done Overlay commands and i've started licenses. Can anyone pool information here about licenses (like which layers they are introduced in, which layers they are obtained -I remember moogles giving licenses-) because I don't remember too much about them and my DS is currently unavailable.
209.png
KrytenKoro - Most bears were content to live their lives, mauling and eating one, maybe two humans at most. "Mass-murder," as the bears always said, "is for the sharks." But not Barry. Barry was different. He knew that one day, he would kill ALL of the humans. This is the inspiring, tear-jerking story of one bear and the dream he dared to dream.
TALK -
Whatever lists you guys want to do, each ability still gets its own page.


6SwB50e.png
TheFifteenthMember I like white. I find it goes well with yellow, but only if you want it to. TheFifteenthMember 12:53, 26 December 2012 (UTC)
Okay but do licenses and special attacks count as abilities?


ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 21:03, 26 December 2012 (UTC)
Alright, during my license research, I've found a number of things about OC that we need to consider. If I put a 'K' next to it, it means its just a key term that we don't need to worry too much about (perhaps just mention it somewhere or take no notice of it). 'K?' means I'm not sure if we do more then just mention it.
  • Back Attack (K?)
  • Preemptive Strike (K?)
  • Menace
  • Layers
  • Save Room (K)
  • Combo (K)
  • Bug Level

Note: I don't think I've said everything, i may add to this list.