Forum:Notes 44, (KHIII, journal entries) - Neumannz: Difference between revisions

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====Rock Troll====
====Rock Troll====
Think this massive, musclebound monster's a slowpoke? Think again. Think it's no big deal when it stops swinging around that huge axe and wears it as a mask? Think again... AGAIN!<br><br>Just keep swinging. You may not be able to damage the big guy while he's masked, but you can break his fancy face.
Think this massive, musclebound monster's a slowpoke? Think again. Think it's no big deal when it stops swinging around that huge axe and wears it as a mask? Thank again...''AGAIN!''<br><br>Just keep swinging. You may not be able to damage the big buy while he's masked, but you ''can'' break his fancy face.


====Metal Troll====
====Metal Troll====
Imagine a Rock Troll that's always hungry. Yep, that's this guy.
Imagine a Rock Troll that's always hangry<!--sic-->. Yep, that's this guy.


====Saytr====
====Satyr====
Aside from a mean punch, the biggest threat from these bullies is their stampede attack. They always lower their visor before trying to ram you. If you can break the horns off those helms, you'll get the rest of the fight "free of charge."<br><br>In formation, they're tougher to wrangle. Either break their ranks with a Trinity Guard, or keep your distance and pepper them with magic.


====Mechanitaur====
====Mechanitaur====
Face it: some Saytrs are haters, and this is what they look like.
Face it: some Satyrs are haters, and this is what they look like.


====Toy Trooper====
====Toy Trooper====
Those jet packs and ray guns may be toys, but these "masked intruders" are anything but fun and games when they come barreling your way.<br><br>They'll sometimes chuck grenades your way, but that's not necessarily bad news. After letting it fly, they'll hit the deck. Kick 'em while they're down! Or, if you're feeling fancy, a well-timed Keyblade swing will return those grenades to sender.


====Pole Cannon====
====Pole Cannon====
Approach these turrets and they'll only warp away, so your best bet us to return fire from a distance with magic.<br><br>The extending arm mount allows them a variety of firing positions. Silver lining? You'll look awesome swinging around that pole!


====Marionette====
====Marionette====
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====Watermelon Flan====
====Watermelon Flan====


===Nobodies===
===Nobodies===

Revision as of 18:29, 31 January 2019

Forum-Ansem'sComputer.png
Forums: Index > Ansem's Computer > Notes 44, (KHIII, journal entries) - Neumannz


Characters

Main Characters

Anti-Aqua

Aqua, After she fell to darkness. Years and years of wandering through the realm of darkness ended with her being cast into the watery depths beyond its margin.

Lingering Will

A suit of armor imbued with Terra's thoughts and wishes.

The Boy in White (Young Eraqus)

He and his best friend would often match wits playing chess between training sessions.

The Boy in Black (Young Xehanort)

He and his best friend would often match wits playing chess between training sessions.

Chirithy

A curious creature that begrudgingly offered Sora its assistance in The Final World.

??? (Ephemer)

A mysterious boy who reached out to Sora's heart in a moment of crisis.

Everyone Else

Yen Sid

Chip

Dale

Maleficent

Sleeping Beauty (1959)

An evil fairy who seeks to rule over all the worlds. She and Pete are searching for a black box.

Pete

Steamboat Willie (1928)

Maleficent's henchmen. The two of them are searching for a black box.

Queen Minnie

Steamboat Wille (1928)

Queen of Disney Castle. Who reigns over the kingdom while King Mickey is away.

Daisy Duck

Don Donald (1937)

Donald's girlfriend. She is assisting Queen Minnie with royal affairs until the King returns.

Pluto

The Chain Gang (1930)

King Mickey's trusty dog.

Moogles

Wreck-It Ralph

Wreck-It Ralph (2012)

A friend that answered Sora's call through the power of the Heartbinder.

Simba

The Lion King (1994)

A friend that answered Sora's call through the power of the Heartbinder.

Stitch

Lilo and Stitch (2002)

A friend that answered Sora's call through the power of the Heartbinder.

Ariel

The Little Mermaid (1989)

A friend that answered Sora's call through the power of the Heartbinder.

Olympus

Twilight Town

Little Chef (Remy)

Toy Box

Kingdom of Corona

Monstropolis

Arendelle

Sven

Frozen (2013)

Kristoff's reindeer friend. To say he loves carrots would be an understatement.

Masrhmallow

Frozen (2013)

A fearsome sentinel that protects Elsa. He was created by her magic.

Hans

Frozen (2013)

A young man we saw taking Elsa away from the ice palace. Darkness seems to have a hold on him.

The Caribbean

San Fransokyo

The Hundred Acre Wood

Adversaries

The Heartless

Shadow

These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip.

They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!

Neoshadow

These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.

Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!

Fluttering

Your best bet against these feather-flinging dive-bombers is a blast of magic to keep them still just long enough to lay down some hits.

If they drop to the floor, get ready for a nasty spinning charge attack. Jump over it and watch them go sailing past.

Keep an eye on the sky when you're out and about; they like to perch on tree branches and other high spots to get the drop on prey.

Flame Core

Make snuffing out these flame-flinging fiends a top priority, or you're toast! And whoever said to fight fire with fire never met these things; your red-hot spells won't even tickle.

When in danger, they'll burst into flames and really bring the heat. Douse them with a well-aimed Water or Blizzard spell to chill them out, then finish the job.

Water Core

Hit these sopping scoundrels while they're coated in water and they'll only teleport away. That's your cue to being the magical heat; a Fire spell will evaporate that shield in no time.

Don't get caught out in their rain, or you'll come down with the extremely annoying cloud status.

Earth Core

If you want to rock these baddies' world, aim for the face; their pointy posteriors will only deflect your blows. Physical attacks will pass through them when they sand-travel, but spells still hit home, so mash that magic!

When they gather sand and grow enormous, a Goofy Bombardier will cut them down to size in no time.

Dark Inferno

These dastardly dual-wielders are like blenders on roller skates, except worse. You can try to keep your distance, but they'll soon close in on you, or else just huck a fireball your way.

Be careful attacking when their blades are crossed; that means they're ready to counter. Stay cool, bide your time, then strike when they drop their guard.

Soldier

As threats go, these aren't all that threatening, but that's no reason to be reckless.

Just be careful not to get surrounded. Focus on taking them down one by one!

High Soldier

These are more or less just like vanilla Soldiers, except way angrier.

Air Soldier

A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right.

When they fly out of walloping range, a blast of magic will do the trick.

Large Body

Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.

Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.

Helmed Body

Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really.

Vermilion Samba

These fiery fliers come to a midair halt and conjure up a sigil before they launch flaming badness at you. Use that opportunity to strike!

When they do start dishing out the rapid-fire spells, keep a cool head and dodge out of the way.

Nothing rains of their parade quite like a cool sip of Water magic. If you've got the MP to spare, go ahead and make a splash!

Marine Rumba

These watery wizards swim through the air with the grace of the majestic trout. Before casting magic, they'll come to a stop and summon spheres of water, leaving themselves open to attack.

Think fast if they do start conjuring, because the speed of their spells is no joke!

Nothing dries them up faster than a zap of Thunder magic. If you've got the MP to spare, use it to give 'em a thousand-volt jolt!

Gold Beat

These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge.

Their rapid-fire thunderstorm will electrify you if it connects, so watch for the tell and don't get too close.

Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales!

Malachite Bolero

These blustery baddies dance and whirl on the wind, but can't use magic without stopping to summon their sigil first. That's your cue to blow 'em away.

If you see wind gathering at your feet, move away—fast. Unless you like getting swept up in a tornado, that is.

Nothing freezes them in their tracks quite like Blizzard magic. If you've got the MP to spare, use it to put them on ice!

Popcat

Keep your wits about you when walking past pottery; you never know when it might sprout fuzzy limbs and attack!

Once these scaredy-cats show themselves, they'll start running around like crazy. If you try to create some distance, they'll huck smaller pots your way, but a well-timed block will return those to sender.

Popcats are top-heavy and prone to face-planting. When they stumble, make sure it's the last trip they take.

Vitality Popcat

Smash these green Popcats to get at the bounty of HP prizes inside. Refreshing!

Magic Popcat

Smash these blue Popcats to get at the bounty of MP prizes inside. Energizing!

Focus Popcat

Smash these red Popcats to get at the bounty of Focus prizes inside. Invigorating!

Munny Popcat

Smash these gold Popcats to get at the mountain of munnies inside. Score!

Bizarre Archer

Archers that shoot arrows from their bows. Sound obvious? Well, that's honestly all there is to 'em.

They pose little threat to you alone, but in packs, they're a problem. Return fire from afar with magic, or close the distance and introduce them to your Keyblade.

They'll sometimes team up with Air Soldiers. Maybe they're buddies?

Rock Troll

Think this massive, musclebound monster's a slowpoke? Think again. Think it's no big deal when it stops swinging around that huge axe and wears it as a mask? Thank again...AGAIN!

Just keep swinging. You may not be able to damage the big buy while he's masked, but you can break his fancy face.

Metal Troll

Imagine a Rock Troll that's always hangry. Yep, that's this guy.

Satyr

Aside from a mean punch, the biggest threat from these bullies is their stampede attack. They always lower their visor before trying to ram you. If you can break the horns off those helms, you'll get the rest of the fight "free of charge."

In formation, they're tougher to wrangle. Either break their ranks with a Trinity Guard, or keep your distance and pepper them with magic.

Mechanitaur

Face it: some Satyrs are haters, and this is what they look like.

Toy Trooper

Those jet packs and ray guns may be toys, but these "masked intruders" are anything but fun and games when they come barreling your way.

They'll sometimes chuck grenades your way, but that's not necessarily bad news. After letting it fly, they'll hit the deck. Kick 'em while they're down! Or, if you're feeling fancy, a well-timed Keyblade swing will return those grenades to sender.

Pole Cannon

Approach these turrets and they'll only warp away, so your best bet us to return fire from a distance with magic.

The extending arm mount allows them a variety of firing positions. Silver lining? You'll look awesome swinging around that pole!

Marionette

Powerwild

Pogo Shovel

Parasol Beauty

Chief Puff

Puffball

Chaos Carriage

Winterhorn

Frost Serpent

Vaporfly

Sea Sprite

Spear Lizard

Anchor Raider

Tireblade

Darkside

Demon Tide

Demon Tower

King of Toys

Grim Guardianess

Skoll

Raging Vulture

Lightning Angler

Darkubes

Lich

Catastrochorus

Cherry Flan

Strawberry Flan

Orange Flan

Banana Flan

Grape Flan

Honeydew Flan

Watermelon Flan

Nobodies

Dusk

Sniper

Reaper

Ninja

Gambler

Berserker

Sorcerer

Unversed

Flood

The Unversed equivalent of a Shadow. Agile, but otherwise unimpressive.

Flowersnake

Spiked Turtletoad

Turtletoad

Lump of Horror

Others (Toy Box)

Gigas: Power Type

Gigas: Speed Type

Gigas: Gunner Type

Beasts & Bugs

Patchwork Animals

Air Droids

Bouncy Pets

Supreme Smasher

Angelic Amber