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Fire (chips): Difference between revisions

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==Drops==
==Drops==
*'''Fire''': [[Eliminator]] (0.20%)<ref name="Mode">The Eliminator drops a Fire chip 0.20% of the time if the difficulty is set to Beginner Mode.</ref>
*'''Fire''': [[Invisible]] (0.05%),<ref name="Invis">The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref> [[Angel Star]] (0.03%),<ref name="Angel">The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref> [[Eliminator]] (0.20%)<ref name="Mode">The Eliminator drops a Fire chip 0.20% of the time if the difficulty is set to Beginner Mode.</ref>
**The dropped chip has a 100% chance of being '''Fire +1''' when the Eliminator is at level 29 or less, a 50% chance between level 30 and level 59, and a 30% chance at level 60 and above.
**The dropped chip has a 100% chance of being '''Fire +1''' when the Eliminator is at level 29 or less, a 50% chance between level 30 and level 59, and a 30% chance at level 60 and above.
**The dropped chip has a 30% chance of being '''Fire +2''' when the Eliminator is between level 30 and level 59, and a 25% chance at level 60 and above.
**The dropped chip has a 30% chance of being '''Fire +2''' when the Eliminator is between level 30 and level 59, and a 25% chance at level 60 and above.

Revision as of 12:45, 2 September 2015

This article is about a chip from Kingdom Hearts Re:coded.
You may be looking for the spell or the element.

File:Fire Chip.png Fire +1, Fire +2, Fire +3 and Fire +4 are a series of stat chips that appear in Kingdom Hearts Re:coded. When installed in the Stat Matrix, they increase the damage dealt by Fire-based attacks by a percentage, equivalent to the number stated in the chip's name. When installed between two active CPUs, their effects are doubled.

Obtaining Fire chips

Drops

  • Fire: Invisible (0.05%),[1] Angel Star (0.03%),[2] Eliminator (0.20%)[3]
    • The dropped chip has a 100% chance of being Fire +1 when the Eliminator is at level 29 or less, a 50% chance between level 30 and level 59, and a 30% chance at level 60 and above.
    • The dropped chip has a 30% chance of being Fire +2 when the Eliminator is between level 30 and level 59, and a 25% chance at level 60 and above.
    • The dropped chip has a 20% chance of being Fire +3 when the Eliminator is between level 30 and level 59, and a 25% chance at level 60 and above.
    • The dropped chip has a 20% chance of being Fire +4 when the Eliminator is at level 60 and above.

Notes and references

  1. ^ The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
  2. ^ The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
  3. ^ The Eliminator drops a Fire chip 0.20% of the time if the difficulty is set to Beginner Mode.