Dodge Combo: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(This could use a better description.) |
KrytenKoro (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{game|358}} | {{game|358}} | ||
[[File:Dodge Combo KHD.png|20px| | [[File:Dodge Combo KHD.png|20px|left]] | ||
{{nihongo|'''Dodge Combo'''|ドッジコンボ|Dojji Kombo}} is an ability which appears in ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to transition swiftly from a [[Dodge Roll]] back to the offensive. | {{nihongo|'''Dodge Combo'''|ドッジコンボ|Dojji Kombo}} is an ability which appears in ''[[Kingdom Hearts 358/2 Days]]''. It allows the user to transition swiftly from a [[Dodge Roll]] back to the offensive. | ||
Latest revision as of 02:05, 10 February 2016
Dodge Combo (ドッジコンボ Dojji Kombo ) is an ability which appears in Kingdom Hearts 358/2 Days. It allows the user to transition swiftly from a Dodge Roll back to the offensive.
Mechanics[edit]
In Kingdom Hearts 358/2 Days, Dodge Combo is an Ability Panel that must be linked to a Dodge Roll ③ panel.
Learning Dodge Combo[edit]
Kingdom Hearts 358/2 Days[edit]
- Dodge Combo Ⓛ can be obtained through panel synthesis.
Recipes[edit]
Kingdom Hearts 358/2 Days[edit]
The Dodge Combo Ⓛ can be synthesized for 8800 munny once Roxas is promoted to Novice rank.