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Dark Impulse (KHRECOM): Difference between revisions

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==Learning Dark Impulse==
==Learning Dark Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
*[[Riku]] learns Dark Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]].
*Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]].


==See also==
==See also==
*[[Impulse]]
*[[Impulse]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Revision as of 05:15, 3 September 2021

This article is about the Command.
You may be looking for Terra's Command Style.
Dark Impulse KHRECOM.gif

Dark Impulse (ダークインパルス Dāku Inparusu?) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.

Mechanics

In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode.

Learning Dark Impulse

Kingdom Hearts Re:Chain of Memories

See also