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Dark Impulse (KHRECOM): Difference between revisions

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{{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}}  
{{Youmay|the Sleight|[[Dark Impulse (KHBBS)|Terra's Command Style]]}}
[[File:Dark Impulse KHRECOM.gif|thumb|right|300px]]
{{InfoAbility
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
|kana=ダークインパルス
 
|romaji=Dāku Inparusu
The attack is initiated by shooting a large ball of dark energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.
|comname=Dark Impulse
|comimage=Dark Impulse KHRECOM.gif
|comel=Neutral
|compow=Part 1: x2.5<br>Part 2: x6.0<br>Shock wave: x5.0
|comcard=Duel: 3 cards (Dark Mode only)
}}
'''Dark Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]].
In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]]. The attack is initiated by shooting a large ball of dark energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.


==Learning Dark Impulse==
==Learning Dark Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
*Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]].
*Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].


==See also==
==See also==
*[[Impulse]]
*[[Impulse]]
*[[Dark Barrage]]
*[[Dark Maelstrom]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Latest revision as of 14:25, 21 January 2023

This article is about the Sleight.
You may be looking for Terra's Command Style.

Dark Impulse
(ダークインパルス Dāku Inparusu?)
Dark Impulse KHRECOM.gif
Element Power Card Combination Enemy Card Boost
Neutral Part 1: x2.5
Part 2: x6.0
Shock wave: x5.0
Duel: 3 cards (Dark Mode only)

Dark Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

Mechanics[edit]

In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode. The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.

Learning Dark Impulse[edit]

Kingdom Hearts Re:Chain of Memories[edit]

See also[edit]