Cure Boost: Difference between revisions
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===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Cure Boost can be attached to a {{meldtypeA|M}} or {{meldtypeA|N}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]]. | *Cure Boost can be attached to a {{meldtypeA|M}} or {{meldtypeA|N}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Shimmering Crystal]]. | ||
[[Category:Kingdom Hearts: Chain of Memories abilities]] | [[Category:Kingdom Hearts: Chain of Memories abilities]] | ||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] |
Revision as of 21:26, 24 November 2010
Cure Boost (ケアルアップ Kearu Appu , lit. "Cure Up") is an ability that appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It increases the amount of HP recovered by Cure-based techniques. In Kingdom Hearts: Chain of Memories, "Cure Boost" is activated by the Green Requiem card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.
Learning Cure Boost
Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories
- The Green Requiem card has "Cure Boost" as its ability.
Kingdom Hearts Birth by Sleep
- Cure Boost can be attached to a type M or type N Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.