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Aerial Recovery

Revision as of 05:47, 10 February 2016 by Chainoffire (talk | contribs)
Sora using Aerial Recovery against Sephiroth.

Aerial Recovery (エアリカバリー Ea Rikabarī?, lit. "Air Recovery") is a technique introduced in Kingdom Hearts II. It allows the user to right themselves after being knocking into the air by an enemy attack.

Mechanics

In Kingdom Hearts II, Aerial Recovery is a support ability triggered by pressing  ,   in the Japanese releases, after getting knocked into the air. It costs 2 AP to equip.

In Kingdom Hearts 358/2 Days, Aerial Recovery is an ability panel that can be leveled up from Aerial Recovery LV1 to Aerial Recovery LV2 and Aerial Recovery LV3 by linking A. Recovery LV+ Ⓛ (リカバリーアップⓁ Rikabarī Appu Ⓛ?, lit. "Recovery Up Ⓛ") panels. It is triggered by pressing   after getting knocked into the air.

In Kingdom Hearts Birth by Sleep Final Mix, Aerial Recovery is a reprisal command that is triggered by pressing  ,   in the Japanese releases, after getting knocked into the air. It can be equipped in place of a Payback-type command.

In Kingdom Hearts Re:coded, Aerial Recovery is a Bonus Booster ability that is triggered by pressing   after getting knocked into the air.

In Kingdom Hearts 3D: Dream Drop Distance, Aerial Recovery is a reprisal command that is triggered by pressing   after getting knocked into the air. It can be equipped in place of a Payback-type command. It grants +1 to Defense when attached to a Dream Eater recipe.

Learning Aerial Recovery

Kingdom Hearts II

Kingdom Hearts 358/2 Days

Panels which link to Aerial Recovery

Kingdom Hearts Birth by Sleep Final Mix

Kingdom Hearts Re:coded