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Dodge Roll (ドッジロール Dojji Rōru?) is a technique introduced in Kingdom Hearts. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.

Mechanics

In Kingdom Hearts, Dodge Roll is a combat ability used by Sora. It is executed by pressing   and pushing the left analog stick in any direction, though   can be tapped without a direction if Guard is not equipped. It costs 1 AP to equip.

In Kingdom Hearts: Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In Kingdom Hearts Re:Chain of Memories, it is executed by pressing  .

In Kingdom Hearts II, Dodge Roll is a Reaction Command.

In Kingdom Hearts II Final Mix, Dodge Roll is a growth ability learned and upgraded by leveling up Limit Form. It is executed by pressing   and a direction on the left analog stick, though   can be tapped without a direction if Guard is not equipped. Dodge Roll and Quick Run can overlap with each other, so the former is executed by tapping  , while the latter is executed by pressing the button for slightly longer. In Sora's standard form, Dodge Roll costs 3 AP to equip.

In Kingdom Hearts 358/2 Days, Dodge Roll is an ability panel that can be leveled up from Dodge Roll LV1 to Dodge Roll LV2 and Dodge Roll LV3 by linking Dodge Roll LV+ Ⓛ (ドッジアップⓁ Dojji Appu Ⓛ?, lit. "Dodge Up Ⓛ") panels. It is triggered by pressing   and a direction on the control pad.

In Kingdom Hearts Birth by Sleep, Dodge Roll is a movement command exclusive to Ventus. It is activated by pressing   and a direction on the left analog stick, though   can be tapped without a direction if a Block-type command is not equipped. It has a maximum level of 4.

In Kingdom Hearts Re:coded, Dodge Roll is a Bonus Booster ability that can be leveled up from Dodge Roll Lv.1 to Dodge Roll Lv.2. It is triggered by pressing   and holding a direction on the control pad, though   can be tapped without a direction if a Block-type command is not equipped.

In Kingdom Hearts 3D: Dream Drop Distance, Dodge Roll is a movement command that is triggered by moving the circle pad and pressing  , though   can be tapped without a direction if a Block-type command is not equipped. It can be used to initiate Flowmotion.

Learning Dodge Roll

Kingdom Hearts

Kingdom Hearts: Chain of Memories

  • Sora has Dodge Roll as a default ability.

Kingdom Hearts II

  • Sora can use Dodge Roll as a Reaction Command against Minute Bombs.

Kingdom Hearts II Final Mix

  • Limit Form has Dodge Roll LV1 as a default ability.
  • Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
  • Limit Form learns Dodge Roll LV2 at level 3.
  • Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
  • Limit Form learns Dodge Roll LV3 at level 5.
  • Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
  • Limit Form learns Dodge Roll MAX at level 7.

Kingdom Hearts 358/2 Days

  •   Dodge Roll is a clear bonus for Mission 05.
  •   Dodge Roll ③ is a clear bonus for Mission 51.
  •   Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to Agent rank.

Panels that link to Dodge Roll

  •   Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
  •   Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
  •   Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
  •   Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.

Kingdom Hearts Birth by Sleep

  • Ventus has Dodge Roll as an initial command.
  • Ventus can purchase Dodge Roll for 200 munny.

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku have Dodge Roll as an initial command.

Other appearances

In the Kingdom Hearts: Chain of Memories manga, Sora is surprised that the ability is different from its incarnation in his original adventure.

See also