Commantis: Difference between revisions

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The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything.
The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything.


At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight.
At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight.
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}}
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}}