Game:Ansem, Seeker of Darkness: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Line 540: Line 540:
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.


Now the battle is on the ground of Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. Ansem's Dark Figure now absorbs all damage aimed at Ansem. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to [[Balloon]] commands during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  
Now the battle is on the ground of Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  


Once enough time has passed, he starts to use his old Racing Shockwave which now has a long charge time, but more powerful and cannot be blocked. He will try to stay outside of the arena's bounds, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once all the layers are gone, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has a long charge time, but more powerful and cannot be blocked. He will try to stay outside of the arena's bounds, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once all the layers are gone, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.