Game:Vanitas: Difference between revisions

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Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.


====Attacks====
;Ventus's scenario (First battle), Aqua's scenario (First battle)
;Aqua / Ventus's scenarios - First battle
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
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;Aqua / Ventus's scenarios - Second battle ; Terra's scenario
;Terra's scenario, Ventus's scenario (Second battle), Aqua's scenario (Second battle)
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
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{{atk-c}}
{{atk-c}}


;Ventus's scenario - Third battle
;Ventus's scenario (Third battle)
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.5|◯|Performs a rushing slash, a spinning slash, and fires a crescent-shaped blade of darkness.|Only used during normal combat.|Blade of darkness|Physical|—|0.5|△}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.5|◯|Performs a rushing slash, a spinning slash, and fires a crescent-shaped blade of darkness.|Only used during normal combat.|Blade of darkness|Physical|—|0.5|△}}