Commantis: Difference between revisions
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At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight. | At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight. | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | {{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | ||
{{atk|{{nihongo|'''Disc Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}} | {{atk|{{nihongo|'''Disc Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|{{AT|mag}} Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}} | ||
{{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}} | {{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|{{AT|att}} Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}} | ||
{{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}} | {{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|{{AT|att}} Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}} | ||
{{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}} | {{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|{{AT|mag}} Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}} | ||
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|Physical|Sleep (100%/0.6s)|0|△}} | {{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | ||
{{atk-c}} | {{atk-c}} | ||