Reaction Command: Difference between revisions

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Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.
Only a select few Reaction Commands require the player to press {{button|t}} the moment it appears; in ''Kingdom Hearts II'', one can press {{button|t}} until the command is initiated, suffering no penalty if {{button|t}} is not pressed at the right moment. Only three Reaction Commands in the entirety of ''Kingdom Hearts II'' penalize such an action. In ''[[Kingdom Hearts Re:Chain of Memories]]'', pressing {{button|t}} too early during the execution of a Sleight prevents the attack from being completed.


In ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reaction Commands are instead activated by pressing {{button|x}}. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Reaction Commands are activated by pressing {{button|DSA}}.
In ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reaction Commands are instead activated by pressing {{button|x}} ({{button|circle}} in the Japanese version). In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Reaction Commands are activated by pressing {{button|DSA}}.


In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', Reaction Commands are replaced by [[Situation Command]]s.
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', Reaction Commands are replaced by [[Situation Command]]s.