Chirithy: Difference between revisions

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===''Kingdom Hearts χ[chi]''===
===''Kingdom Hearts χ[chi]''===
When {{c|Player|KHχ}} arrives in [[Daybreak Town]], they encounter Chirithy, who explains to them how to utilize [[Medal (KHUχ)|Medals]] in order to strengthen their [[Keyblade]] and Player's responsibility to combat the darkness and defend the [[light]]. Chirithy has Player test their abilities on the [[Heartless]] in the immediate area.{{storylink|Quest 1: Prologue}} Afterwards, Chirithy teaches Player how to access the [[Lanes Between]] to travel to other worlds that are also afflicted with darkness.{{storylink|Quest 3: Combat 102}} Upon exploring the first new world The Dwarf Woodlands Chirithy sees that Player is adapting just fine.{{storylink|Quest 10: Heartless Havoc: The Cottage Pt. 2}} Then, after finding the dwarf Happy; Chirithy instructs Player to put their powers to use in the next world.{{storylink|Quest 14: The Mine Pt. 2}} Then in the Wonderland, Chirithy begins to shiver at the feeling of cold darkness being around informing their owner to have their work cut out. {{storylink|Quest 17: Through the Woods}} Exploring through the area Chirithy and Player come across Alice.{{storylink|Quest 21: Through the Woods}} Seeing that Alice was safe for now they head off to see if anyone else needs help.{storylink|Quest 24: Escorting Alice Pt. 2}} The Player arrives in Agrabah meeting Aladdin after hearing his urging for them to head home and knowing their owner wasn't listening Chirithy wanted to see the city.{{storylink|Quest 25: Aladdin's Hometown}} Aware that the Heartless were growing stronger the dream eater wasn't concern as the Player was getting stronger as well.{{storylink|Quest 28: Heartless Havoc: Agrabah Pt. 3}}  
When {{c|Player|KHχ}} arrives in [[Daybreak Town]], they encounter Chirithy, who explains to them how to utilize [[Medal (KHUχ)|Medals]] in order to strengthen their [[Keyblade]] and Player's responsibility to combat the darkness and defend the [[light]]. Chirithy has Player test their abilities on the [[Heartless]] in the immediate area.{{storylink|Quest 1: Prologue}} Afterwards, Chirithy teaches Player how to access the [[Lanes Between]] to travel to other worlds that are also afflicted with darkness.{{storylink|Quest 3: Combat 102}} Upon exploring the first new world The Dwarf Woodlands Chirithy sees that Player is adapting just fine.{{storylink|Quest 10: Heartless Havoc: The Cottage Pt. 2}} Then, after finding the dwarf Happy; Chirithy instructs Player to put their powers to use in the next world.{{storylink|Quest 14: The Mine Pt. 2}} Then in the Wonderland, Chirithy begins to shiver at the feeling of cold darkness being around informing their owner to have their work cut out. {{storylink|Quest 17: Through the Woods Pt. 1}} Exploring through the area Chirithy and Player come across Alice.{{storylink|Quest 21: Through the Woods Pt. 5}} Seeing that Alice was safe for now they head off to see if anyone else needs help.{storylink|Quest 24: Escorting Alice Pt. 2}} The Player arrives in Agrabah meeting Aladdin after hearing his urging for them to head home and knowing their owner wasn't listening Chirithy wanted to see the city.{{storylink|Quest 25: Aladdin's Hometown}} Aware that the Heartless were growing stronger the dream eater wasn't concern as the Player was getting stronger as well.{{storylink|Quest 28: Heartless Havoc: Agrabah Pt. 3}}  


With the heartless are gone they return to Daybreak Town, afterwards Chirithy was proud of Player during their missions. Player is soon approached by the Moogle, who asks that they undertake missions utilizing a Light-Drawing Bangle, which Player is happy to do - not realizing that the Moogle had done so on behalf of the Nightmare Chirithy. After the tests, Nightmare Chirithy approaches Player himself - posing as Chirithy and gifting Player the Power Bangle, which allows Player the ability to unknowingly utilize the darkness to empower the Keyblade. Which confuses the real Chirithy as it saw the conversation.{{storylink|Quest 34: The Search for the Red Bandit Pt. 5}}  
With the heartless are gone they return to Daybreak Town, afterwards Chirithy was proud of Player during their missions. Player is soon approached by the Moogle, who asks that they undertake missions utilizing a Light-Drawing Bangle, which Player is happy to do - not realizing that the Moogle had done so on behalf of the Nightmare Chirithy. After the tests, Nightmare Chirithy approaches Player himself - posing as Chirithy and gifting Player the Power Bangle, which allows Player the ability to unknowingly utilize the darkness to empower the Keyblade. Which confuses the real Chirithy as it saw the conversation.{{storylink|Quest 34: The Search for the Red Bandit Pt. 5}}  
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Soon new heartless appear in town named the Darkball, Chirithy tries to find more information on them while Player takes care of the heartless.{{storylink|Quest: 115: Killing Time Pt. 1}} Then, the dream eater reports back having found the source of the Darkball leading to a new world.{{storylink|Quest: 120: Killing Time Pt. 6}} In the Olympic Coliesum, despite seeing that Player won Chirithy warns of trouble happening in another world.{{storylink|Quest 130: Preliminary Final Round}} Returning to Agrahab, Chirithy and Player discover that Aladdin was being framed for a crime after finding the real culprit they leave for another adventure.{{storylink|Quest 160: Return the Medals Pt. 6}} In The Dwarf Woodlands, after safely hiding Snow White in the Dwarf's cottage and seeing that they're making friends as well as a sad look on their master's face Chirithy comforted them aware they'll understand someday that as long as your hearts are connected no one is lonely.{{storylink|Quest 200: Heading Home Pt. 6}} With Alice safe and sound Chirithy warns Player of new breed of heartless being discovered in Daybreak Town.{{storylink|Quest 230: To the White Rabbit's House Pt. 10}}  
Soon new heartless appear in town named the Darkball, Chirithy tries to find more information on them while Player takes care of the heartless.{{storylink|Quest: 115: Killing Time Pt. 1}} Then, the dream eater reports back having found the source of the Darkball leading to a new world.{{storylink|Quest: 120: Killing Time Pt. 6}} In the Olympic Coliesum, despite seeing that Player won Chirithy warns of trouble happening in another world.{{storylink|Quest 130: Preliminary Final Round}} Returning to Agrahab, Chirithy and Player discover that Aladdin was being framed for a crime after finding the real culprit they leave for another adventure.{{storylink|Quest 160: Return the Medals Pt. 6}} In The Dwarf Woodlands, after safely hiding Snow White in the Dwarf's cottage and seeing that they're making friends as well as a sad look on their master's face Chirithy comforted them aware they'll understand someday that as long as your hearts are connected no one is lonely.{{storylink|Quest 200: Heading Home Pt. 6}} With Alice safe and sound Chirithy warns Player of new breed of heartless being discovered in Daybreak Town.{{storylink|Quest 230: To the White Rabbit's House Pt. 10}}  


As [[Neoshadow]]s appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. Meanwhile, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish.{{storylink|Quest 231: The New Breed}}
As [[Neoshadow]]s appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. Meanwhile, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish.{{storylink|Quest 231: A New Breed}}


When Player returns to the [[Moogle]]'s [[Moogle Shop|Shop]] to reunite with their friends, Chirithy informs Player that their friends were destroyed by Neoshadows. Taking its leave, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness before it fades from existence. Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering [[Lux]] at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the Foreteller states that they are not willing to believe that yet.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
When Player returns to the [[Moogle]]'s [[Moogle Shop|Shop]] to reunite with their friends, Chirithy informs Player that their friends were destroyed by Neoshadows. Taking its leave, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness before it fades from existence. Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering [[Lux]] at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the Foreteller states that they are not willing to believe that yet.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
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When Player starts to have nightmares about the Keyblade War, reliving the fated battle and their confrontation with Aced, Chirithy reports this to Ephemer and Skuld. {{storylink|Quest 675: Master Aced}} While reluctant to lie to Player, Chirithy wants Player to forget about the world they had left behind. With encouragement from Skuld, Chirithy resolves to continue protecting Player. Ephemer reminds Chirithy to inform Player about the Union χ while he and Skuld will investigate impending darkness in the new world. Accepting this, Chirithy returns to Player.{{storylink|Quest 670: Target: Chill Ripper Pt. 5}}
When Player starts to have nightmares about the Keyblade War, reliving the fated battle and their confrontation with Aced, Chirithy reports this to Ephemer and Skuld. {{storylink|Quest 675: Master Aced}} While reluctant to lie to Player, Chirithy wants Player to forget about the world they had left behind. With encouragement from Skuld, Chirithy resolves to continue protecting Player. Ephemer reminds Chirithy to inform Player about the Union χ while he and Skuld will investigate impending darkness in the new world. Accepting this, Chirithy returns to Player.{{storylink|Quest 670: Target: Chill Ripper Pt. 5}}


Continuing with their adventures, Chirithy notices one of Player's friends asking for help and wonders what's going on.{{storylink|Quest 676: Target: To the Market Warehouse Pt. 1}} Battling their way through the Warehouse area, Chirithy notices that the Fluttering escaped through a dark corridor and they follow it to a new world.{{storylink|Quest 680: Fluttering Away}}  
Continuing with their adventures, Chirithy notices one of Player's friends asking for help and wonders what's going on.{{storylink|Quest 676: To the Market Warehouse Pt. 1}} Battling their way through the Warehouse area, Chirithy notices that the Fluttering escaped through a dark corridor and they follow it to a new world.{{storylink|Quest 680: Fluttering Away}}  


They follow the Fluttering to a new world called the Enchanted Dominion upon meeting Prince Philip, Chirithy discovers that the heartless Player was after wasn't the only one.{{storylink|Quest 681: Protect the Prince Pt. 1}} Catching up with the prince, they see that he found the owner of the singing voice he heard belonging to a woman but Chirithy wants Player to give them some privacy. After the two's discussion, Chirithy suspects that the heartless might not be after Prince Philip but the girl asking Player to check on her.{{storylink|Quest 683: Protect the Prince Pt. 3}} After saving Aurora, Chirithy redirects it's owner to the Fluttering advising them to take care of it first.{{storylink|Quest 686: Checking Up on Aurora Pt. 3}} After defeating it and being thanked by the three good fairies Flora, Fauna and Merryweather; Chirithy hears they are making preparations for someone special seeing they're very busy as well as magic coming out of the chimney.{{storylink|Quest 690: Flutterings Away}}
They follow the Fluttering to a new world called the Enchanted Dominion upon meeting Prince Philip, Chirithy discovers that the heartless Player was after wasn't the only one.{{storylink|Quest 681: Protect the Prince Pt. 1}} Catching up with the prince, they see that he found the owner of the singing voice he heard belonging to a woman but Chirithy wants Player to give them some privacy. After the two's discussion, Chirithy suspects that the heartless might not be after Prince Philip but the girl asking Player to check on her.{{storylink|Quest 683: Protect the Prince Pt. 3}} After saving Aurora, Chirithy redirects it's owner to the Fluttering advising them to take care of it first.{{storylink|Quest 686: Checking Up on Aurora Pt. 3}} After defeating it and being thanked by the three good fairies Flora, Fauna and Merryweather; Chirithy hears they are making preparations for someone special seeing they're very busy as well as magic coming out of the chimney.{{storylink|Quest 690: Flutterings Away}}
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Chirithy and Player reach a conclusion confirming that Ralph is just playing the role of the bad guy and isn't really bad realizing that they are back where they started with the mystery glitches. Then, remembering that Vanellope said she was glitch Chirithy suggests Player talk to her.{{storylink|Quest 940: Sweeping the Area Pt. 5}}
Chirithy and Player reach a conclusion confirming that Ralph is just playing the role of the bad guy and isn't really bad realizing that they are back where they started with the mystery glitches. Then, remembering that Vanellope said she was glitch Chirithy suggests Player talk to her.{{storylink|Quest 940: Sweeping the Area Pt. 5}}


But seeing that things didn't work out well, Chirithy consoles it's master thinking that Vanellope being a glitch may have a connection to the glitches that they had been sent here to find. Hearing Player's worries about Vanellope; Chirithy cheers them up believing if the source of the glitches are gone it will help her, seeing Player still upset Chirithy urged them to trust it. Once Player does, it suggests they should follow Ralph to see what he knows.{{storylink|Quest 941: Follow Ralph! Pt. 1}}
But seeing that things didn't work out well, Chirithy consoles it's master thinking that Vanellope being a glitch may have a connection to the glitches that they had been sent here to find. Hearing Player's worries about Vanellope; Chirithy cheers them up believing if the source of the glitches are gone it will help her, seeing Player still upset Chirithy urged them to trust it. Once Player does, it suggests they should follow Ralph to see what he knows.{{storylink|Quest 941: Follow Ralph Pt. 1}}


With the truth about Vanellope revealed by Sour Bill, Chirithy realized that this world is covered in darkness too agreeing that the Candy King was responsible. Enough with running around Chirithy already knows what they have to do and that's set Vanellope free.{{storylink|Quest 947: Chasing Sour Bill Pt. 2}}
With the truth about Vanellope revealed by Sour Bill, Chirithy realized that this world is covered in darkness too agreeing that the Candy King was responsible. Enough with running around Chirithy already knows what they have to do and that's set Vanellope free.{{storylink|Quest 947: Chasing Sour Bill Pt. 2}}