Neoshadow: Difference between revisions

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(→‎Strategy: Updated Kingdom Hearts Final Mix section to include a more detailed explanation of the fight, as it is easily one of the more complex fights in the game besides bosses. Other games may need updating)
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==Strategy==
==Strategy==
The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. In ''Kingdom Hearts Final Mix'', the Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. In ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular [[Shadow]]s. In ''Kingdom Hearts II'', a powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.
===''Kingdom Hearts Final Mix''===
The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. In ''Kingdom Hearts Final Mix'', the Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they can be affected by [[Stop]] magic.
 
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.
 
Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.
 
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and kill it to end the fight. If Sora fails to kill the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
 
===''Other Games''===
In ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular [[Shadow]]s. In ''Kingdom Hearts II'', a powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.


==Notes and references==
==Notes and references==