Forum:Re:COM Field: Difference between revisions

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*I found something particularly interesting in Monstro. In a Teeming Darkness room, I found a clock that Stops nearby enemies if you strike it. This Stop effect doesn't just let you attack them from behind to get an easy preemptive strike. The Stop effect continues when the battles starts, letting you have a headstart for a few seconds.
*I found something particularly interesting in Monstro. In a Teeming Darkness room, I found a clock that Stops nearby enemies if you strike it. This Stop effect doesn't just let you attack them from behind to get an easy preemptive strike. The Stop effect continues when the battles starts, letting you have a headstart for a few seconds.
These props should be listed on the [[Props]] page but I wonder if the world you're at determines what props are available. Some are seasoned for that world (like Halloween Town's fountain gargoyle that spits acid) so those are obvious that they won't appear anywhere else. But some, like the clock I mentioned, have no particular attachment to one specific world so it's possible that you can find them in all worlds. I also have a feeling that we need to experiment with different map cards too since I think certain props only appear in certain rooms. On the Re:COM page, I think we need to mention about these props under "Mechanical Changes".
These props should be listed on the [[Props]] page but I wonder if the world you're at determines what props are available. Some are seasoned for that world (like Halloween Town's fountain gargoyle that spits acid) so those are obvious that they won't appear anywhere else. But some, like the clock I mentioned, have no particular attachment to one specific world so it's possible that you can find them in all worlds. I also have a feeling that we need to experiment with different map cards too since I think certain props only appear in certain rooms. On the Re:COM page, I think we need to mention about these props under "Mechanical Changes".
{{Xion4ever|time=22:55, 11 January 2014 (UTC)|text=Re:CoM and the original CoM props haven't been added to the props page. However, such props were available in Re:CoM. CoM had some props, but nothing near Re:CoM. As for the world point: Yes, the worlds determine exactly what kind of props and what action the props can do. Rather than mention this under Mechanical Changes, we should mention it on the CoM/Re:CoM section of the props page.}}
Slightly unrelated: Have we covered the original game's "Link Mode"? Nothing comes up when I search it. I doubt there's much info on it anyway so I think it should get a sub-section and redirect under "Gameplay", on the COM page.}}
Slightly unrelated: Have we covered the original game's "Link Mode"? Nothing comes up when I search it. I doubt there's much info on it anyway so I think it should get a sub-section and redirect under "Gameplay", on the COM page.}}
{{Xion4ever|time=22:55, 11 January 2014 (UTC)|text=Re:CoM and the original CoM props haven't been added to the props page. However, such props were available in Re:CoM. CoM had some props, but nothing near Re:CoM. As for the world point: Yes, the worlds determine exactly what kind of props and what action the props can do. Rather than mention this under Mechanical Changes, we should mention it on the CoM/Re:CoM section of the props page.
On Link Mode: No, we haven't. The option isn't even mentioned on the COM article. Regardless of whether we create an article for it or add to the CoM page, be sure to add an image or two of it. The images can be found in the Unused Images page.}}