Dash (ability): Difference between revisions

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m (→‎Mechanics: Neumannz, replaced: Lion Form → Sora (Pride Lands version))
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[[File:Dash KHII.png|thumb|Sora using the Dash ability.]]
[[File:Dash KHII.png|thumb|Sora using the Dash ability.]]
{{nihongo|'''Dash'''|ダッシュ|Dasshu}} is an [[ability]] that appears in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. It allows the user to move at high speeds.
{{nihongo|'''Dash'''|ダッシュ|Dasshu}} is an skill that appears in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''. It allows the user to move at high speeds.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts: Chain of Memories'', Dash is an [[enemy card]] effect that increases running speed. It costs 65 CP and lasts for 15 cards. While Dash is in effect, the user is immune to [[Thunder (Element)|lightning]], but weak to [[Neutral (Element)|special attacks]].
In ''Kingdom Hearts: Chain of Memories'', Dash is an [[enemy card]] effect that increases running speed. It costs 65 CP and lasts for 15 cards. While Dash is in effect, the user is immune to [[Thunder (Element)|lightning]], but weak to [[Neutral (Element)|special attacks]].


In ''Kingdom Hearts II'', Dash is an {{c|action ability|kh2}} that allows the user to move more rapidly by holding {{button|s}}. It is only usable by [[Sora]] while in [[Sora (Pride Lands version)|lion form]].
In ''Kingdom Hearts II'', Dash is an [[action ability]] that allows the user to move more rapidly by holding {{button|s}}. It is only usable by [[Sora]] while in [[Sora (Pride Lands version)|lion form]].


==Learning Dash==
==Learning Dash==
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*Sora learns Dash after reaching [[Pride Lands#Wildebeest Valley|Wildebeest Valley]].
*Sora learns Dash after reaching [[Pride Lands#Wildebeest Valley|Wildebeest Valley]].


<!-- After you restore [[Simba]]'s confidence during the second visit to the Pride Lands, Sora learns Running Tackle which is an attack that can only be executed while using Dash ({{Button|s}} + {{Button|x}}) and lets him spin around with his [[Keyblade]].
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When [[Goofy]] and [[Donald Duck|Donald]] try to catch up with Sora, Goofy will spin forward with his shield on his shell rapidly and Donald will almost glide. Sora himself has trouble controlling himself. When he turns he will slide until you stop holding the Dash button. Furthermore, if Sora stops sliding around in his dash, he will skid and jump, thus slowing him down. Donald and Goofy do not have a skid or slow down when done dashing. Strangely, if in a large enough space and you start sliding, as long as the analog stick and {{button|s}} are held down, then Sora will endlessly slide in a circle without slowing down until you stop holding down {{button|s}}.
When [[Goofy]] and [[Donald Duck|Donald]] try to catch up with Sora, Goofy will spin forward with his shield on his shell rapidly and Donald will almost glide. Sora himself has trouble controlling himself. When he turns he will slide until you stop holding the Dash button. Furthermore, if Sora stops sliding around in his dash, he will skid and jump, thus slowing him down. Donald and Goofy do not have a skid or slow down when done dashing. Strangely, if in a large enough space and you start sliding, as long as the analog stick and {{button|s}} are held down, then Sora will endlessly slide in a circle without slowing down until you stop holding down {{button|s}}.
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*[[Mermaid Kick]]
*[[Mermaid Kick]]
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[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]