Luxord: Difference between revisions

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(He doesn't have a British accent in the Japanese versions)
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===Weapon===
===Weapon===
[[Image:Luxord_cards.PNG|thumb|left|250px|The front and back of Luxord's cards.]]
[[Image:Luxord_cards.PNG|thumb|left|250px|The front and back of Luxord's cards.]]
Luxord's weapons are very flexible, both literally and figuratively. The gambler uses cards, called '''[[Fair Game]]''', of varying sizes, some reaching likely more than ten feet in the air when stood on end. The back of each card has five Nobody symbols on it, while the opposite side resembles a clock (referencing Luxord's element of time) that has Nobody symbols as the minute and hour hands, and the Roman numerals for 1-12 for the clock numbers (the numeral for 13 is in the center, just under the clock hands). Luxord uses these cards the way that most members of Organization XIII use their element. He can turn himself into a giant card and hide among similar cards, turn his enemies into cards, throw flurries of razor-sharp cards at an enemy, create defensive barriers, and at times by will can warp reality. The [[Reaction Command]] [[Reaction Command#Organization Bosses|"Flip"]] causes the cards to vanish, but some of them have a booby trap (represented by a symbol on the one side of the card) that "Flip" triggers. He can also use them as sleight of hand cover, or to disorient his enemies.  
Luxord's weapons are very flexible, both literally and figuratively. The gambler uses cards, called '''[[Fair Game]]''', of varying sizes, some reaching likely more than ten feet in the air when stood on end. The back of each card has five Nobody symbols on it, while the opposite side resembles a clock (referencing Luxord's element of time) that has Nobody symbols as the minute and hour hands, and the Roman numerals for 1-12 for the clock numbers (the numeral for 13 is in the center, just under the clock hands). Luxord uses these cards the way that most members of Organization XIII use their element. He can turn himself into a giant card and hide among similar cards, turn his enemies into cards, throw flurries of razor-sharp cards at an enemy, create defensive barriers, and at times by will can warp reality. The [[Reaction Command]] "[[Reaction Command#Organization Bosses|Flip]]" causes the cards to vanish, but some of them have a booby trap (represented by a symbol on the one side of the card) that "Flip" triggers. He can also use them as sleight of hand cover, or to disorient his enemies.  


Oddly, most of the cards (that lack booby traps) Luxord uses in battle are blank on one side, while the ones he uses to "trap" Sora's companions bear the aforementioned clock design.  
Oddly, most of the cards (that lack booby traps) Luxord uses in battle are blank on one side, while the ones he uses to "trap" Sora's companions bear the aforementioned clock design.