Combo Boost: Difference between revisions

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(i have no idea what that's talking about, considering what combination boost actually does...)
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{{game|KH2|FM2|358}}
{{game|KH2|FM2|358}}
{{Youmay|the ability that amplifies the combo finisher|[[Combination Boost|the ability that amplifies the combo itself]]}}
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip.
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip.