User:Xelias0/DissidiaKH/Unversed: Difference between revisions
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====Brave Attacks==== | ====Brave Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Backlash | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. | !bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Iron Fist | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Buckle Bruiser executes a slow, one-two punch. | !bgcolor="#FFFFFF"|The Buckle Bruiser executes a slow, one-two punch. | ||
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====HP Attacks==== | ====HP Attacks==== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue" | ||
!width="15%"|Move | !width="15%"|Move | ||
!width="20%"|Type | !width="20%"|Type | ||
!width="65%"|Description | !width="65%"|Description | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Backlash | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. | !bgcolor="#FFFFFF"|After taking damage, the Buckle Bruiser immediately thrusts forward and launches a counter-attack. This automatically initiates a chase sequence. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Kite Shield | ||
!bgcolor="#FFFFFF"|'''Ground''' | !bgcolor="#FFFFFF"|'''Ground''' | ||
!bgcolor="#FFFFFF"|The Buckle Bruiser tosses its bucklers like boomerangs. | !bgcolor="#FFFFFF"|The Buckle Bruiser tosses its bucklers like boomerangs. | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Buckler Bash | ||
!bgcolor="#FFFFFF"|'''Aerial''' | !bgcolor="#FFFFFF"|'''Aerial''' | ||
!bgcolor="#FFFFFF"|The Buckle Bruiser leaps high into the air and slams down, creating a massive shockwave. | !bgcolor="#FFFFFF"|The Buckle Bruiser leaps high into the air and slams down, creating a massive shockwave. | ||
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===Battlegen=== | ===Battlegen=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue" | ||
!width="20%"|Target | !width="20%"|Target | ||
!width="30%"|Condition | !width="30%"|Condition | ||
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!width="30%"|Reward | !width="30%"|Reward | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Buckle Bruiser | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 30 | !bgcolor="#FFFFFF"|Level 30 | ||
!bgcolor="#FFFFFF"|Wellspring Crystal | !bgcolor="#FFFFFF"|Wellspring Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Buckle Bruiser | ||
!bgcolor="#FFFFFF"|Successful HP Attack | !bgcolor="#FFFFFF"|Successful HP Attack | ||
!bgcolor="#FFFFFF"|Level 52 | !bgcolor="#FFFFFF"|Level 52 | ||
!bgcolor="#FFFFFF"|Pulsing Crystal | !bgcolor="#FFFFFF"|Pulsing Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Buckle Bruiser | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 78 | !bgcolor="#FFFFFF"|Level 78 | ||
!bgcolor="#FFFFFF"|Soothing Crystal | !bgcolor="#FFFFFF"|Soothing Crystal | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Buckle Bruiser | ||
!bgcolor="#FFFFFF"|Ex Burst Hit | !bgcolor="#FFFFFF"|Ex Burst Hit | ||
!bgcolor="#FFFFFF"|Level 89 | !bgcolor="#FFFFFF"|Level 89 | ||
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===Elements=== | ===Elements=== | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue" | ||
!width="40%"|Elements | !width="40%"|Elements | ||
!width="10%"|Fire | !width="10%"|Fire | ||
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!width="10%"|Darkness | !width="10%"|Darkness | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Factor | ||
!bgcolor="#FFFFFF"|150% | !bgcolor="#FFFFFF"|150% | ||
!bgcolor="#FFFFFF"|150% | !bgcolor="#FFFFFF"|150% | ||
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|} | |} | ||
{|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor=" | {|border="1" cellspacing="0" cellpadding="2" width="100%" bgcolor="blue" | ||
!width="40%"|Status | !width="40%"|Status | ||
!width="15%"|Ignite | !width="15%"|Ignite | ||
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!width="15%"|Air-Toss | !width="15%"|Air-Toss | ||
|- | |- | ||
!bgcolor=" | !bgcolor="gold"|Factor | ||
!bgcolor="#FFFFFF"|75% | !bgcolor="#FFFFFF"|75% | ||
!bgcolor="#FFFFFF"|75% | !bgcolor="#FFFFFF"|75% |