Deck Command (KHBBS): Difference between revisions
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'''Deck Commands''' are attacks, magic, and item commands that appear on the Command Menu in ''[[Kingdom Hearts Birth by Sleep]]'' and the Command Matrix in ''[[Kingdom Hearts Re:coded]]''. The attacks, magic, and items are abilities that can be equipped from the menu and once used, have a certain cooldown time, depending on the depth of the ability. This system was described to be like the card system in ''[[Kingdom Hearts Re:Chain of Memories]]''. | '''Deck Commands''' are attacks, magic, and item commands that appear on the Command Menu in ''[[Kingdom Hearts Birth by Sleep]]'' and the Command Matrix in ''[[Kingdom Hearts Re:coded]]''. The attacks, magic, and items are abilities that can be equipped from the menu and once used, have a certain cooldown time, depending on the depth of the ability. This system was described to be like the card system in ''[[Kingdom Hearts Re:Chain of Memories]]''. | ||
Battle Commands, Action Commands, and special abilities like [[Shotlock]] all have levels. When a command levels up, it will be more powerful, and can sometimes have special support abilities attached to it. A command can be leveled up by gaining Command Points from defeating enemies in battle, or by playing the [[Command Board]]. | |||
Finish Commands only have one level, but must be mastered before they can be equipped. Instead of gaining experience from obtaining CP, each Finish Command has a specific experience requirement, such as activating a Command Style or slaying Unversed. Furthermore, only Finish Commands linked to the currently equipped Finish Command will accrue experience. | Finish Commands only have one level, but must be mastered before they can be equipped. Instead of gaining experience from obtaining CP, each Finish Command has a specific experience requirement, such as activating a Command Style or slaying Unversed. Furthermore, only Finish Commands linked to the currently equipped Finish Command will accrue experience. |