Teleport Spike: Difference between revisions

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(Created page with "{{Game|BBS}} {{Expand|create=nihongo}} '''Teleport Spike''' is a Deck Command usable only by Aqua in ''Kingdom Hearts Birth by Sleep''. It can be unlocked as her combo fi…")
 
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'''Teleport Spike''' is a Deck Command usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than other Deck Commands, it allows eight energy spheres to be fired. Tapping {{Button|X}} when the on-screen prompts appear allows eight additional orbs to be fired. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
'''Teleport Spike''' is a Deck Command usable only by [[Aqua]] in ''[[Kingdom Hearts Birth by Sleep]]''. It can be unlocked as her combo finisher after defeating 800 enemies. In terms of equipment order, it follows [[Magic Pulse 4]]. Replacing a [[Command Style]] when normal attacks are used to fill the Command Gauge rather than {{Button|t}}-activated Deck Commands, it allows eight energy spheres to be fired. Tapping {{Button|X}} when the on-screen prompts appear allows eight additional orbs to be fired. Aqua also is completely immune to damage during Teleport Spike's execution. To end the sphere-launching combo, simply fail to press {{Button|X}} when a prompt appears.
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