Template talk:Enemy/Archive 1: Difference between revisions

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(Created page with '==Version from long ago== I don't know, what if the stats change from game to game? I'm sure the items change. -Azul 04:00, 23 June 2008 (UTC) Not really I lo…')
 
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::I myself never experimented with the Aero spell in ''Kingdom Hearts: Chain of Memories'', but its damage multiplier may just remain constant with all enemies since it is never mentioned to change in the guide. If we cannot find information on these types of attacks, it would be best to simply remove those cells from the template, since we would have no confirmed information to fill them. For those enemies unique to ''Kingdom Hearts Final Mix'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II Final Mix'' who are using the templates designed for enemies that appear in their original games, is it possible to replicate the infobox information, but just change what the tab displays? --{{User:DoorToNothing/Sig}} 10:03, February 15, 2010 (UTC)
::I myself never experimented with the Aero spell in ''Kingdom Hearts: Chain of Memories'', but its damage multiplier may just remain constant with all enemies since it is never mentioned to change in the guide. If we cannot find information on these types of attacks, it would be best to simply remove those cells from the template, since we would have no confirmed information to fill them. For those enemies unique to ''Kingdom Hearts Final Mix'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II Final Mix'' who are using the templates designed for enemies that appear in their original games, is it possible to replicate the infobox information, but just change what the tab displays? --{{User:DoorToNothing/Sig}} 10:03, February 15, 2010 (UTC)
==Heartless==
Right, we have to fix this since its completely unreadable. Change the text or the background? [[User:XienZo|XienZo]] 05:48, 26 November 2008 (UTC)
== My remake ==
I just completed some changes on the Heartless Infobox template. It solved the readability issues, also i added some heartless coloring. If it needs some tweaking, that can easily be done. Hope I helped.[[User:Will045|Will045]] 07:49, 26 November 2008 (UTC)
:I'm fine with the lighter text and all, but I really don't think that the red looks very good around the box, it doesn't really blend in well.  I tried making use of the red before but I couldn't get the template right which is why I had the border black when I created it.  Until we get something that looks astonishing with red and black, I'm just going to put the border as black again, if that's okay.  [[User:Guardian Soul|Guardian Soul]] 19:41, 26 November 2008 (UTC)
{{KrytenKoro|Can anyone figure out why the columns are different widths?}}
{{Azul|text=Didn't you make this template? Something's wrong with it, but I can't seem to find out what it is.}}
== Anyone Agree? ==
{{Guardian Soul|text=I really appreciate the work KrytenKoro has been doing for the wiki, but I'm not very fond of how his new Heartless template looks.  I've been trying to get used to it, but I just think it looks rather odd, and it doesn't match any of the other templates.  Of course, this is only my opinion, so I'd like everyone else to give their thoughts.}}
{{MM841||Totally agree with you GS}}
{{TNE|text=Any idea on how it should look ? I'm kinda lost on the Heartless template.}}
{{Azul|text=Again, I suggest a collapsible template that houses the stats for each game.}}
{{KrytenKoro|Well, one of the huge problems that has been reintroduced to the template is that the calls don't close - so if a cell isn't used, it leaves ugly, broken code. It also leaves out many of the stats, such as Attack, Defense, and MP Recovery. The setup is also not workable for long lists of rewards - see [[Air Pirate]] or [[Mushroom XIII]], where the rewards are parsed quite badly. The optional categorization, if it is a problem, can easily be removed, but honestly the rest of this makes the template quite badly coded.
On an aesthetic level, the tiny bits of info in most of the stat cells (HP, Attack, Defense, MP, EXP) leave large blank spaces when they have to be the same width as the longer ones, such as "Rewards", and the asymmetrical look of the current template just looks awful, to me. For "matching other templates", it has the same basic aesthetic as the Equipment and Card templates, and even the new version of the Boss Template (which wasn't even designed by me).
Of course I will go along with the majority decision, and beauty is in the eye of the beholder, but at the very least the coding errors and missing calls need to be fixed.
If it's possible, can you guys tell me what exactly you find problematic about the template? Maybe I can fix it.|03:10, 28 April 2009 (UTC)}}
{{KrytenKoro|Seriously, guys, this template is broken, and if you're not going to let me fix it, you need to do it yourself.}}
{{Guardian Soul|text=I know that some of the stats such as attack and defense could be added, as well as a way to make it so that the rewards don't look so crowded and messy, but I don't know what you mean by broken.  There shouldn't be any broken code showing because all of the spaces should be used, and if one of the spaces isn't being used, we simply put N/A.}}
{{KrytenKoro|Which is not good coding, especially since not all anons who try to add the template are going to know to use it, and honestly, it looks ugly to just have an empty row there.}}
{{Guardian Soul|text=But there are no empty rows...}}
{{KrytenKoro|Okay, look at [[Rare Truffle]] for example. There are several problems which need to be addressed if you guys are going to use this template:
#Rows that will not apply to each Heartless ''need'' to be made optional, or at the very least, blankable. N/A is an ugly term, and it is too much to expect new editors to remember to use it.
#The text needs to automatically be white if people are going to be linking things.
#The missing entries needs to be added.
While I vehemently disagree on which template is more aesthetically pleasing, that's really not something people can come to an agreement on anyway, so whatever. But honestly, if the only problem people were having with the code I created was the organization of the cells, can you just let me modify my code to have the same functionality and safety catches, and just be in the style that you have it in now? Except for the double columns, all the code I added basically did work for us, and I never heard any complaints about it. It would be much easier to help out with coding if people could tell me ''what'' they disliked, rather then just saying it was ugly and scrapping it.
Following that up - if you let me at least create a draft of my coding in the single-column style, can we hold one of your guys' polls to see which version is preferred?}}
{{Guardian Soul|text=Just try to come up with something that works and once everyone agrees that the template is finally perfect, we can use it.}}
{{KrytenKoro|I ''did'' try that, and then instead of telling me what fixes were desired, all of my work was erased - even the stuff that did nothing but clean up poor coding.}}
{{KrytenKoro|Can I assume that only the layout was problematic, and change my code to the original layout for now?}}
{{Guardian Soul|text=Yeah, the layout is why I thought it looked odd in the first place.}}
== Final mix images ==
Does anyone want me to make the final mix image tabbable within the KH tab? So that, when you open up the KH tab, you can see both the regular and FM version of the enemy.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 01:27, 1 June 2009 (UTC)
{{Guardian Soul|text=How would that look?}}
[http://wikimon.net/Apollomon] Except with images instead of text.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 03:12, 1 June 2009 (UTC)
:Sure, that sounds good. Is there a way to fit in the enemy sprite from CoM? -[[User:Azul81677|<font color="#4682B4">Azul</font>]] <sup><small>('''''[[User talk:Azul81677|talk]]  ・[[Special:Contributions/Azul81677|contribs]]''''')</small></sup> 07:06, 19 June 2009 (UTC)
::Yes, I could have it use the enemy sprite for the CoM infobox image.
::On a similar note, would "fm=yes" be easy enough to remember for it to switch from "Category:Kingdom Hearts enemies" to "Category:Kingdom Hearts Final Mix enemies"? What would work easiest for you guys?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:11, 16 July 2009 (UTC)
== Game Section ==
Now that we have tabs for the stats and the game name is at the top, should the "Game" section be removed? -[[User:Azul81677|<font color="#4682B4">Azul</font>]] <sup><small>('''''[[User talk:Azul81677|talk]]  ・[[Special:Contributions/Azul81677|contribs]]''''')</small></sup> 06:51, 19 June 2009 (UTC)
::How would we communicate that the enemy appears in Final Mix, not the original English or Japanese versions of KH?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:59, 19 June 2009 (UTC)
:::I am terribly sorry Kryten, I completely forgot about Final Mix. -[[User:Azul81677|<font color="#4682B4">Azul</font>]] <sup><small>('''''[[User talk:Azul81677|talk]]  ・[[Special:Contributions/Azul81677|contribs]]''''')</small></sup> 07:06, 19 June 2009 (UTC)
::::There's no need to apologize, I'm serious. I mean, do we even care about communicating that in the infobox, or do we just want to consider it a "KH enemy", and then mention that it was an FM enemy in the text?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:49, 19 June 2009 (UTC)
:::::That sounds reasonable. -[[User:Azul81677|<font color="#4682B4">Azul</font>]] <sup><small>('''''[[User talk:Azul81677|talk]]  ・[[Special:Contributions/Azul81677|contribs]]''''')</small></sup> 22:04, 19 June 2009 (UTC)
::::::It should be optional for the templates in which an enemy only appears in one game, since we don't use the tabs for them. [[User:Guardian Soul|Guardian Soul]] 00:29, 20 June 2009 (UTC)
:::::::Remind me tonight and I'll fix it. I have to go on a trip today.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 11:00, 20 June 2009 (UTC)
== Progress ==
I've gone over all of the KH1 enemy infoboxes and made sure they were correct; all of KH1 is done besides the Coliseum-only stats, which we were going to design a new infobox for. I'll finish up the KH2 stats, then start on that infobox.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 20:35, 2 August 2009 (UTC)
{{Guardian Soul|text=About the KH2 infoboxes, are you cool with how they look?  I've been personally finding them sort of ugly, but I know that it's difficult when it comes to KH2 stats.  What do you think?}}
{{KrytenKoro|I'm fine with them, but if you have an idea for how you want them to look, I could whip it up and we could put it up for discussion.}}
:Would anyone want me to set up the katakana bit as done [http://www.digimon.wikia.com/wiki/Antylamon#Antylamon_(Data) here]? I plan on going back through and checking all the kana names after finishing the KH2 infoboxes anyway, so it could get done then, and would be somewhat more organized than using a nihongo template to start off every article.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:29, 3 August 2009 (UTC)
::Okay, all we have left to check are:
*Chain of Memories enemies and bosses
*KH2 Bosses
*Coliseum enemies and bosses
*Disney enemies
*Nobody bosses (Twilight Thorn, basically)
::The last three we will need new infoboxes for, but we can make a copy of CharacterBoss as CharacterEnemy. Twilight Thorn could also work as simply a regular Nobody template, though we'd have to insert the boss category somewhere. For the coliseum infobox, I'm thinking shades of yellow and blue, with some art of the coliseum pillars for the borders - I'll start working on the actual layout once I get done with the KH2 bosses, but I'll need help with the art, unless we just want to give up on that and say "shades of yellow and blue".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 12:18, 7 August 2009 (UTC)
== Coliseum ==
{{KrytenKoro|emotion=ohwell|As far as I remember, no normal Heartless in any ''Kingdom Hearts'' seed has stats and resistances specifically for that seed - they are identical to its normal appearance stats. No Heartless appears only in the Coliseum, and no normal Heartless gives up a reward when it is defeated. Is this true?
If so, the stat list in the Coliseum template is a duplicate of the normal stat list, and will be filled by filling the normal stat list.}}
{{EO|time=15:37, 24 August 2009 (UTC)|talktext=That is true.}}
==Heartless/COM==
{{Azul|text=Is it possible for there to be a place for the sprite of the enemy somewhere on the template?}}