Wild Bruiser: Difference between revisions

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(→‎Strategy: my first attack section. Will do the rest as well. Note: I made up the names myself, so if they sound corny, please don't be mad!)
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==Strategy==
==Strategy==
The Wild Bruiser mainly uses its strength to fight. It has three attacks: slamming the ground with its fists and causing rock to jut out of the ground, slamming the ground with both fists and creating twin shockwaves, or charging at the player. Its attacks can deal heavy damage. As mentioned above, a Wild Bruiser is hard to damage physically, so [[magic]] attacks are the way to go. Therefore, Aqua is the best character to fight this Unversed. Take note that [[Magnet]] nor [[Gravity]] magic will not lift it off the ground, but [[Aero]] magic can. Also note that landing a combo finisher causes the Unversed to drop its banana peel hat, leaving it stunned and open to more attacks.  
The Wild Bruiser mainly uses its strength to fight. It has three attacks: slamming the ground with its fists and causing rock to jut out of the ground, slamming the ground with both fists and creating twin shockwaves, or charging at the player. Its attacks can deal heavy damage. As mentioned above, a Wild Bruiser is hard to damage physically, so [[magic]] attacks are the way to go. Therefore, Aqua is the best character to fight this Unversed. Take note that [[Magnet]] nor [[Gravity]] magic will not lift it off the ground, but [[Aero]] magic can. Also note that landing a combo finisher causes the Unversed to drop its banana peel hat, leaving it stunned and open to more attacks.  
===Attacks===
*'''Charge'''= charges at the player.
*'''Quake'''= Slams the ground, causing rocks to jut out of the ground in the player's direction.
*'''Rapid Slam'''=Slams the ground multiple times, creating mini shockwaves.


{{UnversedDirectory}}
{{UnversedDirectory}}