Game:Xigbar: Difference between revisions

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For most of the fight, Xigbar teleports around the arena rapidly, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar will halt his attacks to reload his Gun Arrows. At this time, the player can easily strike him with a combo. Xigbar hovers upside-down in mid-air during the battle, so the player must jump to reach him.
For most of the fight, Xigbar teleports around the arena rapidly, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar will halt his attacks to reload his Gun Arrows. At this time, the player can easily strike him with a combo. Xigbar hovers upside-down in mid-air during the battle, so the player must jump to reach him.


Xigbar also shifts the shape of the arena during the battle. In one shift, the arena becomes narrow, with Xigbar at one end firing at Sora rapidly. In the second, the arena becomes a narrow box-shaped path with a single platform extending into the middle of the arena, which Xigbar hovers over. In the third, the arena becomes box-shaped with an intersection of platforms meeting in the middle. Xigbar will combo to bombard Sora with laser arrows, and the player must strike him with a finishing move to shift the arena back.
Xigbar also frequently shifts the shape of the arena during the battle using his spatial powers. In one shift, the arena becomes narrow, with Xigbar at one end firing at Sora rapidly. In the second, the arena becomes a narrow box-shaped path with a single platform extending into the middle of the arena, which Xigbar hovers over. In the third, the arena becomes box-shaped with an intersection of platforms meeting in the middle. Xigbar will combo to bombard Sora with laser arrows, and the player must strike him with a finishing move to shift the arena back.


Later in the fight, Xigbar will charge a larger, blue laser arrow, and several of them begin to bounce around the arena. The player can use the reaction command Warp Snipe to deflect up to three of these blue arrows at Xigbar to damage him. These arrows bounce in addition to Xigbar's normal gun arrow attacks and teleportation.
Later in the fight, Xigbar will charge a larger, blue laser arrow, and several of them begin to bounce around the arena. The player can use the reaction command Warp Snipe to deflect up to three of these blue arrows at Xigbar to damage him. These arrows bounce in addition to Xigbar's normal gun arrow attacks and teleportation.
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===Data Rematch===
===Data Rematch===
In the data rematch, Xigbar begins by transforming the stage. Xigbar will no longer reload his weapons, so the only way to stun him to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.
In the data rematch, Xigbar begins by transforming the stage. Xigbar will no longer needs to reload his weapons, so the only way to stun him to approach him is to deflect his shots back at him using Guard or Reflect, which stuns him for a brief period. When he leaves the area to snipe, he can now shoot rapid-fire at Sora before the "Warp Snipe" Reaction Command is available. His charged blue shot now becomes far too quick to reliably use the Reaction Command, so it is better to cast Reflect before it hits to dissipate it.


==Card==
==Card==