Talk:Abilities (KHII): Difference between revisions

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|{{nihongo|'''Air Combo Boost'''|エアコンボアップ|EA Konbo Appu|<br>lit. "Air Combo Up"}}
|{{nihongo|'''Air Combo Boost'''|エアコンボアップ|Ea Konbo Appu|<br>lit. "Air Combo Up"}}
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|Increases the damage of the finishing move in the air relative to the number of hits in the combo.
|Increases the damage of the finishing move in the air relative to the number of hits in the combo.
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|{{nihongo|'''Reaction Boost'''|リアクションアップ|Riakushon Appu|<br>lit. "Reaction Up"}}
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|Increases damage dealt by Reaction Commands.
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|{{nihongo|'''Finishing Plus'''|フィニッシュプラス|Finishhu Purasu|<br>lit. "Finish Plus"}}
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|Unleash successive finishing moves after combos.
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|{{nihongo|'''Negative Combo'''|コンボマイナス|Konbo Mainasu|<br>lit. "Combo Minus"}}
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|Decreases maximum combo on the ground and in midair by 1.
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|{{nihongo|'''Berserk Charge'''|チャージバーサク|Chāji Bāsaku|<br>lit. "Charge Berserk"}}
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|Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.
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|{{nihongo|'''Damage Drive'''|ダメージドライヴ|Damēji Doraibu}}
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|Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
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|{{nihongo|'''Drive Boost'''|ドライヴブースト|Doraibu Būsuto}}
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|Allows greater restoration of the Drive Gauge during MP Charge.
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|{{nihongo|'''Form Boost'''|フォームブースト|Fōmu Būsuto}}
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|Increases the duration of each Drive Form.
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|{{nihongo|'''Summon Boost'''|サモンブースト|Samon Būsuto}}
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|Increases the amount of time the Summon will stay.
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|{{nihongo|'''Combination Boost'''|コンビブースト|Konbo Būsuto|<br>lit. "Combo Boost"}}
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|Increases the amount of time spent for Limits.
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|{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu|<br>lit. "EXP Chance"}}
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|Increases the amount of experience gained when defeating an enemy in a tight situation.
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*Reaction Boost: Increases damage dealt by Reaction Commands.
*Finishing Plus: Unleash successive finishing moves after combos.
*Negative Combo: Decreases maximum combo on the ground and in midair by 1.
*Berserk Charge: Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.
*Damage Drive: Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
*Drive Boost: Allows greater restoration of the Drive Gauge during MP Charge.
*Form Boost: Increases the duration of each Drive Form.
*Summon Boost: Increases the amount of time the Summon will stay.
*Combination Boost: Increases the amount of time spent for Limits.
*Experience Boost: Increases the amount of experience gained when defeating an enemy in a tight situation.
*Leaf Bracer: Casting Cure on yourself will continue even when attacked.
*Leaf Bracer: Casting Cure on yourself will continue even when attacked.
*Magic Lock-On: Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
*Magic Lock-On: Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.