Game:Xemnas: Difference between revisions
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*At the outset of the fight : only two, followed by three buildings are sent. | *At the outset of the fight : only two, followed by three buildings are sent. | ||
*At lower than half HP : all three throws are sent, and in a random order, then the final building is thrown, [[Nightmare's End]] can be used to destroy the white building.</div> | *At lower than half HP : all three throws are sent, and in a random order, then the final building is thrown, [[Nightmare's End]] can be used to destroy the white building.</div> | ||
If Nightmare's End is used succesfully, Xemnas is left stunned at the edge of the arena. When he recovers, he will increase the frequency of his attacks and never stagger; otherwise, Xemnas will keep fighting normally.}} | If Nightmare's End is used succesfully, Xemnas is left stunned at the edge of the arena. When he recovers, he will increase the frequency of his attacks and never stagger; otherwise, Xemnas will keep fighting normally.<br>Should the white building put Sora's HP to 0 while he has the Auto-Life status on, Sora will get revived with all commands but the Attack command locked while Xemnas is stuck in his attack, invincible.}} | ||
{{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying Sora's attacks.}} | {{Atk-c|note=During the fight, Xemnas may move and hide in a dark orb repetitvely, nullifying Sora's attacks.}} | ||