Battle Card: Difference between revisions
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Each battle card is marked with a card value between 0 and 9. A {{nihongo|'''card break'''|カードブレイク|kādo bureiku}} occurs when a card is played at the same time as an opposing card with a lower value. The card with the lower value will be broken, halting the corresponding attack and causing the user to recoil, leaving them vulnerable to attack. Attempting to play a lower-valued card will result in failing to break the enemy's attack and wasting the card, while playing a card with the same value cancels both cards. Cards with a value of 0 can be broken by any card, but they can also be used to break any card or sleight, regardless of value. The [[Omni Break]] ability allows Sora to break any card, regardless of values. | Each battle card is marked with a card value between 0 and 9. A {{nihongo|'''card break'''|カードブレイク|kādo bureiku}} occurs when a card is played at the same time as an opposing card with a lower value. The card with the lower value will be broken, halting the corresponding attack and causing the user to recoil, leaving them vulnerable to attack. Attempting to play a lower-valued card will result in failing to break the enemy's attack and wasting the card, while playing a card with the same value cancels both cards. Cards with a value of 0 can be broken by any card, but they can also be used to break any card or sleight, regardless of value. The [[Omni Break]] ability allows Sora to break any card, regardless of values. | ||
During [[Reverse/Rebirth]], breaking enemy cards fills Riku's [[DP Gauge]]. | During [[Reverse/Rebirth]], breaking enemy cards fills Riku's [[DP Gauge]]. In ''Kingdom Hearts Re:Chain of Memories'', breaking an enemy card just as it appears results in a {{nihongo|'''Rapid Break'''|スピードブレイク|Supīdo Bureiku|lit. "Speed Break"}}, giving Riku 5 extra DP, and increasing the strength of his attack by 50%. | ||
====Stocking cards==== | ====Stocking cards==== |