Game:Rinzler: Difference between revisions

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Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush.
Like the [[Black Guard]]s, Rinzler is incredibly agile and adept at inflicting powerful combos to interrupt Sora's attacks and wipe out his health. While his attacks can generally be dodged with [[Air Slide]] or [[Dodge Roll]], they provide an excellent opportunity to be blocked and countered with Counter Rush.


Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the disks so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he does lots of damage, the [[Code Break]] [[Reality Shift]] can be activated. The text will be "DISC JAMMER" and will cause Rinzler to not to be able to attack and will try to flee.
Sora should focus on maintaining a significant distance from Rinzler and performing ranged attacks or Link Attacks to wear down his health, primarily when Rinzler has just retrieved the disks so that he can't attempt to interrupt the attack. Rinzler will frequently try to close the distance with Sora and melee attack him, in which case Sora should focus on blocking and performing Counter Rush before fleeing. If Sora gets hit, he should immediately flee and attempt to heal. If he deals a lot of consecutive damage, the [[Code Break]] [[Reality Shift]] can be activated. The text will be "DISC JAMMER" and will cause Rinzler to not to be able to attack and will try to avoid Sora.


Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective.
Infrequently, Rinzler will run to the walls while an alarm sounds, then flip the gravity in the arena. On the ceiling, vertical movement controls are reversed, but Rinzler has less room to evade any of Sora's ranged attacks. Rinzler will also try much harder to get close to Sora, so Counter Rush is still very effective.


When the gravity flips back, Rinzler will perform a powerful jumping strike at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range.
When the gravity flips back, Rinzler will perform a Falling Crash at Sora, which incorporates a small cinematic focusing on Rinzler. As soon as Sora regains control, he should attempt to dodge to the side, out of Rinzler's range.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}}
{{Atk|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}}
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|X
|X
|Fall towards the opponent, creating a shock wave upon landing.
|Fall towards the opponent, creating a shock wave upon landing.
|Used when the arena's gravity gets back to normal.
}}
}}
{{Atk-c}}
{{Atk-c}}