Darkside: Difference between revisions

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*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.


The strategy above holds similar to Riku's battle with the Darkside. The boss has much less HP than in Sora's Story. Riku can also utilize [[Dark Mode]], [[Dark Firaga]] being the most reliable Sleight in his arsenal, considering he only has two. [[Dark Break]] can be used more commonly, and has a tendency to hit the head. Although, the abuse of attempts at using sleights will make Riku run short of cards and thus should be used only when the Darkside is targetable. Due to Riku's higher jump, he can also directly attack the Darkside's head without needing to wait for an opening where it it slams its arm into the ground.
The strategy above holds similar to Riku's battle with the Darkside. The boss has much less HP than in Sora's Story. Riku can also utilize [[Dark Mode]], [[Dark Firaga]] being the most reliable Sleight in his arsenal, considering he only has two. [[Dark Break]] can be used more commonly, and has a tendency to hit the head. Although, the abuse of attempts at using sleights will make Riku run short of cards and thus should be used only when the Darkside is targetable. Due to Riku's higher jump, he can also directly attack the Darkside's head without needing to wait for an opening where it slams its arm into the ground.


In ''Kingdom Hearts Re:Chain of Memories'', the only difference is the Gimmick Card causes large plateaus to rise from the ground. The most optimal way to make use of this card is to do so while near the front of the enemy, making the player character stand on a plateau that will rise directly towards the front of the Darkside's head. The Darkside still executes the same tactics as its ''Kingdom Hearts'' counterpart, but much faster and thus can be hard to avoid without card breaks.
In ''Kingdom Hearts Re:Chain of Memories'', the only difference is the Gimmick Card causes large plateaus to rise from the ground. The most optimal way to make use of this card is to do so while near the front of the enemy, making the player character stand on a plateau that will rise directly towards the front of the Darkside's head. The Darkside still executes the same tactics as its ''Kingdom Hearts'' counterpart, but much faster and thus can be hard to avoid without card breaks.