Battle Card: Difference between revisions

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{{game|COM|REC}}
{{game|COM|REC}}
[[File:Card Reel KHRECOM.png|thumb|160px|Battle cards appear on the card reel in the bottom left-hand corner of the screen.]]
[[File:Card Reel KHRECOM.png|thumb|160px|Battle cards appear on the card reel in the bottom left-hand corner of the screen.]]
{{nihongo|'''Battle cards'''|バトルカード|Batoru kādo}} are the primary mechanic for fighting enemies in ''[[Kingdom Hearts Chain of Memories]]''. They replace most of the {{c|abilities|KH}} and skills from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, items and passive abilities.
{{nihongo|'''Battle cards'''|バトルカード|Batoru kādo}} are a type of {{c|card|com}} in ''[[Kingdom Hearts Chain of Memories]]''. They are the primary mechanic for fighting enemies, replacing most of the {{c|abilities|KH}} and skills from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, items, and passive abilities.


==Story==
==Story==
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==Mechanics==
==Mechanics==
===In battle===
===In battle===
When [[Sora]] or [[Riku]] enters a battle, they gain the use of the cards in their equipped deck. Pressing {{button|dsa}} in ''Chain of Memories'', or {{button|x}} and {{button|c}} in the English and Japanese releases of ''Re:Chain of Memories'', respectively, plays the currently selected card from the deck, immediately activating its effect. The cards in the deck can be cycled by pressing the left and right shoulder buttons, even upon using a card to switch mid-action.
When [[Sora]] or [[Riku]] enters a battle, they gain the use of the cards in their equipped deck. Pressing {{button|dsa}} in ''Chain of Memories'', or {{button|x}} and {{button|c}} in the English and Japanese releases of ''[[Kingdom Hearts Re:Chain of Memories]]'', respectively, plays the currently selected card from the deck, immediately activating its effect. The cards in the deck can be cycled by pressing the left and right shoulder buttons, even upon using a card to switch mid-action.


Cards that have been played become temporarily unavailable, until the {{nihongo|'''[[Reload Card]]'''|リロードカード|Rirōdo kādo}} is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when the [[Reload Kinesis]] ability is in effect. Riku does not have to charge his reload card; it activates immediately. The reload card is not a card that needs to be added to a deck, but in ''Re:Chain of Memories'', Sora can lose his reload card while battling [[Marluxia]]'s third form.
Cards that have been played become temporarily unavailable, until the {{nihongo|'''[[Reload Card]]'''|リロードカード|Rirōdo kādo}} is used. Sora must charge the reload card in order to restore his cards to the deck to be played again. Each time the deck is reloaded, the reload card must be charged an additional time, up to a maximum of three times, although certain item cards can reset the reload counter to 1. Sora cannot charge the reload card while moving, except when the [[Reload Kinesis]] ability is in effect. Riku does not have to charge his reload card; it activates immediately. The reload card is not a card that needs to be added to a deck, but in ''Kingdom Hearts Re:Chain of Memories'', Sora can lose his reload card while battling [[Marluxia]]'s third form.


For enemies, the type of enemy present affects the value of cards that can be used against Sora or Riku. While regular enemies have the potential to use cards valued between 1 to 8, only bosses can wield the card values of 0 and 9. Because one side each has only one card to play at a time, multiple enemies unlike in other games cannot attack at once and can only play their own cards one at a time.
For enemies, the type of enemy present affects the value of cards that can be used against Sora or Riku. While regular enemies have the potential to use cards valued between 1 to 8, only bosses can wield the card values of 0 and 9. Because one side each has only one card to play at a time, multiple enemies unlike in other games cannot attack at once and can only play their own cards one at a time.
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====Stocking cards====
====Stocking cards====
{{See also|Sleight}}
{{See also|Sleight}}
Sora and Riku can stock up to three cards before playing them, by pressing the shoulder buttons simultaneously in the original release, or by pressing {{button|t}} in ''Re:Chain of Memories''. Stocked cards appear next to the HP gauge at the top-left of the screen, along with their combined card values. Stocked cards can be played in the original release by pressing the shoulder buttons simultaneously with three stocked cards, and in ''Re:Chain of Memories'' by pressing {{button|t}} with three stocked cards, or pressing {{button|l1}} and {{button|r1}} simultaneously to one to three stocked cards. In the enhanced remake, stocked cards can be canceled with {{button|l2}}. When using stocked cards, the first card selected will be removed from the deck for the remainder of the battle, unless restored using certain Item cards or protected using [[Sleight Lock]].
Sora and Riku can stock up to three cards before playing them, by pressing the shoulder buttons simultaneously in the original release, or by pressing {{button|t}} in ''Kingdom Hearts Re:Chain of Memories''. Stocked cards appear next to the HP gauge at the top-left of the screen, along with their combined card values. Stocked cards can be played in the original release by pressing the shoulder buttons simultaneously with three stocked cards, and in ''Kingdom Hearts Re:Chain of Memories'' by pressing {{button|t}} with three stocked cards, or pressing {{button|l1}} and {{button|r1}} simultaneously to one to three stocked cards. In the enhanced remake, stocked cards can be canceled with {{button|l2}}. When using stocked cards, the first card selected will be removed from the deck for the remainder of the battle, unless restored using certain Item cards or protected using [[Sleight Lock]].


Playing stocked cards makes it difficult for attacks to be broken, and makes breaking enemy attacks easier. Additionally, certain combinations of stocked cards activate [[sleight]]s, or special abilities, when played. Sleights become available for use under certain conditions, such as upon leveling up or obtaining a certain card. Many of Riku's sleights also require that he activate [[Duel Mode|Duel]] or [[Dark Mode]].
Playing stocked cards makes it difficult for attacks to be broken, and makes breaking enemy attacks easier. Additionally, certain combinations of stocked cards activate [[sleight]]s, or special abilities, when played. Sleights become available for use under certain conditions, such as upon leveling up or obtaining a certain card. Many of Riku's sleights also require that he activate [[Duel Mode|Duel]] or [[Dark Mode]].
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====Card Duels====
====Card Duels====
<!--Duel Mode?-->
<!--Duel Mode?-->
In ''Re:Chain of Memories'', Riku can activate a '''Card Duel''' by playing a card with the same value as an enemy's card and pressing {{button|t}}, or by using [[Duel Trigger]]. In a Card Duel, Riku must match or break a certain number of cards played by the enemy within a time limit. The number of cards and time limit depend on the enemy. If Riku succeeds, he executes a [[duel sleight]], but if he fails, he becomes [[stun]]ned.
In ''Kingdom Hearts Re:Chain of Memories'', Riku can activate a '''Card Duel''' by playing a card with the same value as an enemy's card and pressing {{button|t}}, or by using [[Duel Trigger]]. In a Card Duel, Riku must match or break a certain number of cards played by the enemy within a time limit. The number of cards and time limit depend on the enemy. If Riku succeeds, he executes a [[duel sleight]], but if he fails, he becomes [[stun]]ned.


===Card decks===
===Card decks===