Game:Captain Hook: Difference between revisions

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If [[Sora]] is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the [[Battleship]] [[Heartless]], because if one is destroyed another will replace it immediately.
If [[Sora]] is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the [[Battleship]] [[Heartless]], because if one is destroyed another will replace it immediately.


Focus on Captain Hook, and make sure to have [[Aero]] cast on Sora while doing so. If Sora's [[Stats#HP|HP]] falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a [[Fire]] spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.
Focus on Captain Hook, and make sure to have [[Aero]] cast on Sora while doing so. If Sora's [[HP]] falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a [[Fire]] spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.


Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.
Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.


If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Reports#Ansem's Report 9|Ansem's Report 9]] and the [[Ars Arcanum]] ability.
If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Report 9]] and the [[Ars Arcanum]] ability.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===