Status effect: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 34: Line 34:


===Burning===
===Burning===
The {{nihongo|'''Burning'''|バーン|Bān|lit. "Burn"}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. If the victim is damaged by an enemy, they will also lose 5% of their max HP.
The {{nihongo|'''Burning'''|バーン|Bān|lit. "Burn"}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.


===Clock Rewind===
===Clock Rewind===
Line 46: Line 46:


===Cloud===
===Cloud===
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands. If a cloud command is chosen, the victim will be stunned and cloud's duration will be extended. Cloud will eventually wear off if the victim does not use a cloud command. The cloud status effect can be removed by using [[Aero]] magic.
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic.
 
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  


===Command Lock===
===Command Lock===
Line 110: Line 112:


Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory.
Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory.
In ''Kingdom Hearts III'', Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the [[Large Body]] can be attacked from points where they would normally be invulnerable while frozen.


--><gallery>
--><gallery>
Line 138: Line 142:


===Jolt===
===Jolt===
The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect, translated as '''Electrify''' in ''Kingdom Hearts III'', was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].


A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
Line 145: Line 149:


Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.


--><gallery>
--><gallery>
Line 216: Line 222:


===Sneeze===
===Sneeze===
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim's commands become replaced with the Sneeze command, which causes the user to remain stationary while letting out a sneeze, upon using sneeze multiple times the Sneeze status effect will wear off.
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.  


===Stop===
===Stop===
Line 227: Line 233:
===Stun===
===Stun===
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies by using combos, so long as Riku's {{AP|2}} is high enough. In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned.
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies by using combos, so long as Riku's {{AP|2}} is high enough. In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.


<gallery>
<gallery>